D&D Wargaming-- Good vs Evil [Waiting List Recruitment]

I see.

Horses can be purchased, Warhorses must use CR (or a lvl2 paladin or higher). Light or Heavy doesn't matter, just whether it can fight at the same time as the rider.

The only fantasy novel that had the mounts attacking with the riders that I can think of is C.S. Lewis's "A Horse and his Boy" in which Calorman warhorses are said to be trained to fight with hooves and teeth alongside the rider. The fact that one of these warhorses was a talking warhorse helped too.

And there's still room! Ii'm not capping the number of players for a while, I don't think... this game is mostly going to be about bookkeeping, and I'm going to be keeping EXTENSIVE notes as such. May even break out my m4d C++ sk1llz and code a little application to help out. At any rate, more are still welcome.
 

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I'm assuming you're outlawing the LEADERSHIP feat, or at least making it virtually useless in this game..
Otherwise people would just stat up a lvl 31 Sorc, take Leadership, Epic Leadership, Legendary Commander, and have an even BIGGER army than 1000 CR.


BTW, i can't seem to open UK's PDF...

What are the CR values for NPC classes and PC classes with/without appropriate gear value?

And are those gear values the same as in the DMG?

Also, do we get to select our army's feats, etc?

An army of barbarians with powerattack/cleave would kick ass.
 
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Jemal said:
An army of barbarians with powerattack/cleave would kick ass.

They certainly do - Heavy Infantry with (almost) the speed of cavalry and some funking power clobbering! (I used them in one of my games and they was awesome!)

Pretty much the four factors that determine success in warfare are

Mobility (Speed), Versatility (able to work in any terrain), Defense capability and Attack strength - a raging armoured DR/- Barbarian has them all covered
 

Jemal said:
What are the CR values for NPC classes and PC classes with/without appropriate gear value?

PC classes are .8 CR/lvl. An additional .2CR/lvl gets you "standard" PC equipment of level^3 * 100gp.

Fieari has stated that all NPC classes are 2/3 CR/Lvl. As I understand it you can then either add .125CR/Lvl to gain level^3 * 25gp or you can add .2CR/Lvl to get level^3 * 100gp.
 

As to Leadership... it's "Sortof" allowed, although not by name. Your Battlelord character has this army under his command, right? And he/she is leading it, right?

Okay, that was a stretch. No. Leadership is outlawed.

Pyrex handled the CR thing.

PC classes get feats, which you can select.

Gear values are as stated unless a balance problem crops up, in which case I'll house rule it.
 
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Did UK have a gear value chart and I didn't notice it?

Oh! I think we just had a miscommunication. I meant, "The price value of individual gear items" are as stated (in the core books) unless balance issues pop up, in which I'll house rule it on a case by case basis. For example, if the price for something that isn't of much use to an adventuring party (and is thus cheap) is seen to be of GREAT value to an army, I may need to bump up the price a bit. Probably won't happen, but I said it just in case.

I only just noticed that UK had a guide to gold values for different level characters... and right next to the CR adjustment for equipment too! I must be blind or something. UK's values look pretty good to me though... and since it's a simple mechanism instead of a chart, easier to implement.
 

Point of clarification if we use a standard PC race with class levels does the race count as CR 0 (eg say a Dwarf Fighter 3 - is he Cr 0.8 X 3 (2.4) or Cr 0.8 + 0.51 X 3 (3.93)?
 


Looks like LL's other question got missed, so I'll try again...

LazarusLong42 said:
(2) For statblocks, I assume standard arrays? (i.e. [15 14 13 12 10 8] for PC-leveled characters, and [13 12 11 10 9 8] for NPC-leveled characters)

Is this how you want to handle ability scores?
 

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