D&D Wargaming-- Good vs Evil [Waiting List Recruitment]

You still haven't adequately defined the criteria for a support unit. Using my degenerate example of the CR 1/7 raven above 225 ravens to 'support' the CR 15 creature only costs 4.5 CR which is plenty cheap to have 4x 'supported' CR 15's.

That's why I recommended tracking support by CR. (i.e. 500 CR worth of high-power beatsticks require 500CR of baseline-or-lower 'support' troops)

Ex: 5x Lvl 10 (equipped) PC's leading another 500x Lvl 1 (eqipped) PC's.
 
Last edited:

log in or register to remove this ad

Ah... middle ground, and most restrictive. Spending 225 points means you must spend at least 225 points on at least 225 other units. So you could have 11025 ravens to support your CR15 unit. And you know what? That sounds darn cool to me, how about you?
 

We're almost there. It's the 'at least 225 other units' part that's still bothering me because it stops cold any army whose basic foot soldier is >CR1.

A Barbed Devil (CR14 -> 196) should be able to be supported by 22x Imps (CR 3 -> 9 -> 198).
 

OMG! THE BIRDS, THE BIRDS!!!

I only have one problem with your baseline CR 5 thing... one of my armies is baseline CR 6.. (Wait... a Lvl 6 w/o equipment is CR 5, right?)

Hmm, actually that might work...
 

Well, adding in the baseline concept, that units of CRn and lower don't require support-- that should solve that problem. Baseline CR is sqrt((1/40)*CurrentPoints)... that is to say, the point value of the baseline unit is (1/40)*CurrentPoints. Which is CR5 when constructing initial armies.

With that said, your barbed devil will be able to be supported by his twenty-two imps.

For those of you who wish to play and haven't been able to follow very well, as soon as rules are hammered out a little more, I'll post a summary. You won't have to do any math, it'll all be worked out into tables.

I think this thread'll be kept as rule discussion. A rogue's gallery might be best for armies... one for good, one for evil. Organization is going to be needed, desperately needed.
 

I think that our army should be set. Example: 1 CR 10, 400 CR 2, 100 CR 4, 10 CR 6

I suggest this only because I wouldn't want to have my entire army obliterated by 4 CR 15's. This way armies are equal and victory relies on stratagy and tactics, not a 15th lvl Frenzied Berserker. ;)
 



No, you can't work for the highest bidder, because I want players to stick to one thread or the other only, for scouting purposes and such.

As I said, don't worry about the math unless you want to. I'll post charts you can look up.

I'd considered the concept of structuring armies more carefully like that... but it really limits your options. With such a system, you'd not be able to have kobolds vs humans, just to pick an example. You wouldn't be able to have eleven thousand ravens fill the air. Anything that doesn't fill a specific CR would be out. I like a little more variance.

I'm also assuming that since the two sides will have multiple Lords, they'll be playing to their strengths and supporting each other. A single druid, or two for that matter, can't defend an entire kingdom from armies. The druid might be able to crush what he finds, but if he can't find the armies... if, for example, the Light Brigade (posted earlier) split up into squads and scattered across the evil lands, torching towns and spoiling fields... what could two druids do against that? They'd have to be EVERYWHERE at once, and each victory against the light brigade would be a small one... the Light Brigade would be gaining reputation and moral... and little by little evil would be worn down.

On the other hand, if someone on the good team makes up an equivelent level guy, then there're direct counters... both on the defensive and offensive. Variety helps.

It isn't just army vs army... it's army vs land, army vs civillians, army vs politics. All can swing the tide.

Besides... 250,000 gold can buy some nice equipment, tailored to your specific needs. I think that may change the battlefield considerably.
 


Remove ads

Top