jdrakeh
Front Range Warlock
usdmw said:Here's a different take on the issue.
You can keep randomness without dice. Simply have each player give you a random number within the appropriate dice range. Make up a similar number yourself in advance. Now add them. If the result is higher than the max value of the range, subtract the max value from the sum.
This is super fast.
That might work. Also, I'm reminded of the Fading Suns Passion Play rules. In D&D it would work like this:
A player basically chooses X number between 1 and 20. The GM does the same. The difference between the two is the Base Action Value (add modifiers).
Hmm. . . that seems remarkably intuitive. Thanks for the idea!