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D&D World vs. Modern Zombies?
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<blockquote data-quote="Oofta" data-source="post: 9352227" data-attributes="member: 6801845"><p>You have to have a few assumptions. First, can a zombie be cured? I'd say no, it's too late for them. Very few zombie movies have a cure, some have an inoculation so you'll have to decide if someone immune to disease can be immune. I tend to say no. Second, I'm assuming spreading the contagion through a bite. Third, only humanoids get infected. If animals can get infected, zombie mosquitoes will doom everyone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> A major factor is zombie speed. Are we talking fast zombies like World War Z? It makes a big difference, but I'm going to assume shambling zombies.</p><p></p><p>So, the D&D world has quite a few things going for it. </p><ul> <li data-xf-list-type="ul">The population in general isn't as densely populated </li> <li data-xf-list-type="ul">They have fortified cities and castles. Defending against hordes is a lot easier when you have a 40 foot high stone wall</li> <li data-xf-list-type="ul">They aren't reliant on modern technology, it doesn't matter if the electricity goes out.</li> <li data-xf-list-type="ul">There's a significant portion of the populace that are good at hand-to-hand combat. No worries about running out of ammo unless you're an archer. Even then, it's not as bad since arrows are relatively easy to make. Even a fire-hardened tip should take out a lot of zombies.</li> <li data-xf-list-type="ul">There are a handful of people that are <em>really</em> good at melee combat. </li> <li data-xf-list-type="ul">They understand how to fight close quarters combat.</li> <li data-xf-list-type="ul">Even a significant percentage of commoners, people who we wouldn't normally consider combatants are going to be at least competent at fighting with weapons they have at hand. Most will have spears, or even just a pitchfork. In many nations, armies were raised from the general populace and they were expected to provide their own weapons and armor.</li> <li data-xf-list-type="ul">Unlike most modern zombie fighters who think a sleeveless t-shirt is appropriate for fighting the undead, people know that armor prevents damage. Decent armor, even something like padded armor, would stop most bite attacks from an undead human.</li> </ul><p>So then it gets into implementation and how you run it in a game. It also depends on if you want realistic or fun. I'd go for the latter myself. But you still want some way of making fighting the horde risky, the zombies have to do damage because that's the way D&D works.</p><p></p><p>Some options</p><ul> <li data-xf-list-type="ul">You only actually get bit if you drop to 0. </li> <li data-xf-list-type="ul">It's not quite like the modern implementations, the bite has to be bad enough and at the end of combat you make a con save if you took damage. Base the DC on the damage the PC took as a percentage of their HP.</li> <li data-xf-list-type="ul">Zombification can be stopped if treated quickly enough.</li> </ul><p></p><p>As you can probably tell by now, I've actually thought about doing an infectious zombie campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I've never done it because I'm not certain of implementation.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9352227, member: 6801845"] You have to have a few assumptions. First, can a zombie be cured? I'd say no, it's too late for them. Very few zombie movies have a cure, some have an inoculation so you'll have to decide if someone immune to disease can be immune. I tend to say no. Second, I'm assuming spreading the contagion through a bite. Third, only humanoids get infected. If animals can get infected, zombie mosquitoes will doom everyone. :) A major factor is zombie speed. Are we talking fast zombies like World War Z? It makes a big difference, but I'm going to assume shambling zombies. So, the D&D world has quite a few things going for it. [LIST] [*]The population in general isn't as densely populated [*]They have fortified cities and castles. Defending against hordes is a lot easier when you have a 40 foot high stone wall [*]They aren't reliant on modern technology, it doesn't matter if the electricity goes out. [*]There's a significant portion of the populace that are good at hand-to-hand combat. No worries about running out of ammo unless you're an archer. Even then, it's not as bad since arrows are relatively easy to make. Even a fire-hardened tip should take out a lot of zombies. [*]There are a handful of people that are [I]really[/I] good at melee combat. [*]They understand how to fight close quarters combat. [*]Even a significant percentage of commoners, people who we wouldn't normally consider combatants are going to be at least competent at fighting with weapons they have at hand. Most will have spears, or even just a pitchfork. In many nations, armies were raised from the general populace and they were expected to provide their own weapons and armor. [*]Unlike most modern zombie fighters who think a sleeveless t-shirt is appropriate for fighting the undead, people know that armor prevents damage. Decent armor, even something like padded armor, would stop most bite attacks from an undead human. [/LIST] So then it gets into implementation and how you run it in a game. It also depends on if you want realistic or fun. I'd go for the latter myself. But you still want some way of making fighting the horde risky, the zombies have to do damage because that's the way D&D works. Some options [LIST] [*]You only actually get bit if you drop to 0. [*]It's not quite like the modern implementations, the bite has to be bad enough and at the end of combat you make a con save if you took damage. Base the DC on the damage the PC took as a percentage of their HP. [*]Zombification can be stopped if treated quickly enough. [/LIST] As you can probably tell by now, I've actually thought about doing an infectious zombie campaign. :) I've never done it because I'm not certain of implementation. [/QUOTE]
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