A lot of modern zombie set-ups are based on infection (eg Walking Dead). It seems typical that this bodes poorly for everyone. How does D&D play out against this?
In 5e, for example, are you left with Warforged of all types and then other races that are all training to be Paladins, and then a few high level Monks? Is there some way cities could hold out against them? (They're not evil, right? Mass heal can get quite a few who have been infected but not succumbed?)
In 5e, for example, are you left with Warforged of all types and then other races that are all training to be Paladins, and then a few high level Monks? Is there some way cities could hold out against them? (They're not evil, right? Mass heal can get quite a few who have been infected but not succumbed?)