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D&D World vs. Modern Zombies?
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<blockquote data-quote="Oofta" data-source="post: 9353324" data-attributes="member: 6801845"><p>I think it just depends. Let's say have a large multi-generational household, something common throughout history. Everyone goes to bed, they even safety bind grandma so if she turns in the middle of the night she can't get anyone. But instead of grandmas, little Oscar dies unexpectedly. Mom hears something and half asleep checks on what she thinks is just a sick child. Soon enough there's a house full of zombies, then a neighborhood, then a horde. Or any number of other scenarios.</p><p></p><p>Point is, you're going to continue to have flare-ups. When that happens, you may not have a choice on when or where you do the fighting, if you don't get it under control quickly it becomes a horde. Dealing with it quickly can be problematic because of lack of modern communication options. Or maybe not. Jimmy gets bitten by a zombie that was mostly buried in mud on the way home from the field and Pa pins zombie Jimmy against a handy tree with his hoe while Ma goes to get her favorite brain-bashing frying pan.</p><p></p><p>Of course a lot of this is worse if we assume D&D zombie stats as a guideline. They're easy to hit but have 22 HP and undead fortitude. Your standard commoner does 2 points of damage per hit and somehow manages to miss a walking corpse 1/4 of the time. Your standard guard doesn't do much better.</p><p></p><p>It's an interesting thought experiment but what happens depends on many, many assumptions.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9353324, member: 6801845"] I think it just depends. Let's say have a large multi-generational household, something common throughout history. Everyone goes to bed, they even safety bind grandma so if she turns in the middle of the night she can't get anyone. But instead of grandmas, little Oscar dies unexpectedly. Mom hears something and half asleep checks on what she thinks is just a sick child. Soon enough there's a house full of zombies, then a neighborhood, then a horde. Or any number of other scenarios. Point is, you're going to continue to have flare-ups. When that happens, you may not have a choice on when or where you do the fighting, if you don't get it under control quickly it becomes a horde. Dealing with it quickly can be problematic because of lack of modern communication options. Or maybe not. Jimmy gets bitten by a zombie that was mostly buried in mud on the way home from the field and Pa pins zombie Jimmy against a handy tree with his hoe while Ma goes to get her favorite brain-bashing frying pan. Of course a lot of this is worse if we assume D&D zombie stats as a guideline. They're easy to hit but have 22 HP and undead fortitude. Your standard commoner does 2 points of damage per hit and somehow manages to miss a walking corpse 1/4 of the time. Your standard guard doesn't do much better. It's an interesting thought experiment but what happens depends on many, many assumptions. [/QUOTE]
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