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D&D World vs. Modern Zombies?
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9353640" data-attributes="member: 6802378"><p>A zombie-like plague in D&D could be caused by agents of Tharizdum, the elder elemental eye, but these would be more elemental-tainted than true undead.</p><p></p><p>The new Falkovnia is a true zombie-apocalypse.</p><p></p><p>Cannibal zombies were an official monster in Ravenloft.</p><p></p><p>If there was a zombie outbreak, the gods would know thanks their prophetic gifts. </p><p></p><p>When it is too cold, the walls of the cells are frozen and broken. No walking dead could survive the winter.</p><p></p><p>The zombies not only have got a horrible smell, but their senses and muscles are also rotting. This should mean they are practically blind, deaf and as weak like a druken old man. Without the sense of balance they couldn't even walk standing.</p><p></p><p>Fungus shouldn't can be affected by the zombie virus or pathogen. </p><p></p><p>A simple trap for zombies could be a singing canary within a cage, and this hooked in a rope between two roofs. There is a footbridge toward the cage with the canary within, but it is a trap to fall toward the floor. It doesn't need to reload. Illusory magic could be used to trick the zombies and these would to jump off from a bridge, or the window in the top of a tower.</p><p></p><p>Without enough water the muscles shouldn't can work. </p><p></p><p>Even the diseases with shortest incubation period need at least two days. </p><p></p><p>If a ghoul plague could be possible in D&D the evil factions had tried it a lot of times in the past. </p><p></p><p>No-biological creatures can't be affected, for example constructs and elementals. </p><p></p><p>If the victim is killed and the blood circulation stops, then the virus can't infect more the body. </p><p></p><p><em>* I active five lands of white mana and one land of green mana and then thanks the card "Rose of Guadalupe" I win the game. </em></p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9353640, member: 6802378"] A zombie-like plague in D&D could be caused by agents of Tharizdum, the elder elemental eye, but these would be more elemental-tainted than true undead. The new Falkovnia is a true zombie-apocalypse. Cannibal zombies were an official monster in Ravenloft. If there was a zombie outbreak, the gods would know thanks their prophetic gifts. When it is too cold, the walls of the cells are frozen and broken. No walking dead could survive the winter. The zombies not only have got a horrible smell, but their senses and muscles are also rotting. This should mean they are practically blind, deaf and as weak like a druken old man. Without the sense of balance they couldn't even walk standing. Fungus shouldn't can be affected by the zombie virus or pathogen. A simple trap for zombies could be a singing canary within a cage, and this hooked in a rope between two roofs. There is a footbridge toward the cage with the canary within, but it is a trap to fall toward the floor. It doesn't need to reload. Illusory magic could be used to trick the zombies and these would to jump off from a bridge, or the window in the top of a tower. Without enough water the muscles shouldn't can work. Even the diseases with shortest incubation period need at least two days. If a ghoul plague could be possible in D&D the evil factions had tried it a lot of times in the past. No-biological creatures can't be affected, for example constructs and elementals. If the victim is killed and the blood circulation stops, then the virus can't infect more the body. [I]* I active five lands of white mana and one land of green mana and then thanks the card "Rose of Guadalupe" I win the game. [/I] [/QUOTE]
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