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D&D24 Spellcaster Subclasses: Thematic Unity
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<blockquote data-quote="Charlaquin" data-source="post: 9128758" data-attributes="member: 6779196"><p>Yeah, symmetry is not a bad thing, and is in fact very aesthetically pleasing, as well as having great utility in a lot of cases. <em>Forcing</em> symmetry in cases where asymmetry would have greater utility can be a problem, and has often been so in D&D design. But, I don’t think this is one of those cases. It’s not even particularly symmetrical TBH, except for the fact that each class has 4 subclasses, but I think that’s a very good use of symmetry. The subclass concepts feel pretty cohesive together, which is also a good thing, but isn’t really an example of symmetry.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9128758, member: 6779196"] Yeah, symmetry is not a bad thing, and is in fact very aesthetically pleasing, as well as having great utility in a lot of cases. [I]Forcing[/I] symmetry in cases where asymmetry would have greater utility can be a problem, and has often been so in D&D design. But, I don’t think this is one of those cases. It’s not even particularly symmetrical TBH, except for the fact that each class has 4 subclasses, but I think that’s a very good use of symmetry. The subclass concepts feel pretty cohesive together, which is also a good thing, but isn’t really an example of symmetry. [/QUOTE]
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