D&D 3E/3.5 D&D3.5 MULTICLASS Character Sheet v6.02

RiTz21

Explorer
Greetings,

*NEW*
The most refined Excel character sheet you can find has been updated with a host of new features - including Psionic Races, Classes, Psionic Prestige Classes and Psionic Feats. All familiars have been integrated, as is the Psicrystal (supporting multiple-personalities). All skill synergies have also been integrated.
*NEW*

This Professional & easy-to-use Excel workbook makes character creation a breeze. New players to the game will be able to print rule-perfect characters within minutes, while more advance users will be interested in customizing a new Race or up to 3 new Classes for their games. Almost everything is calculated by Excel, so you can focus on the Game, instead of the Rules. Not only that, but everything can be customized to fit your needs... including Mounts, new Equipment (magical or otherwise), new Weapons, Armor, Shield etc. There is no limit to what you can create.

As a Game master, you can even re-create your Player's character and SEE all the errors they made on their pen&paper characters (You will be surprised...) OR you can just create NPCs for your next game session.

The D&D3.5 MULTICLASS Character Sheet has an impressive array of features (see below), which explains why it is so powerful. The list of features keeps growing as new features are implemented on a regular basis.

The printout (Front and Back pages) created by the D&D3.5 MCS are similar in appearance to the Official v3.5 character sheet, with clean layouts and a very professionnal look.

For more informations, or to download a demo of the sheet, visit the Homepage of the D&D 3.5 MULTICLASS Character Sheet at:
HTTP://step.polymtl.ca/~ritz/charsheet/cs.htm

RiTz21

Here is a list of the main features
===================================
* Follows the System Reference Document (No Copyrighted Information)
* Uses Microsoft Excel 2000 to automatically calculate values
* Macros can be safely disabled without ANY loss of functionality (no virus threat)
* Very Simple to use, with a clean interface
* Similar to the Official D&D3.5 Character Sheet found in the Player's Handbook
* Support from single class to triple class characters
* Maximum Character level raised to 60th level instead of 20th level (3x core classes at level 20 each)
* Supports Dungeon & Dragons rules version 3.5
* Supports for all Races found in the Player's Handbook (PHB)
* Supports all Core Classes, all Prestige Classes and all NPC classes of the SRD
* Supports all Weapons and Armor found in the PHB
* Supports all Equipment found in the PHB
* Support for a riding animal (mount) or a pack animal (transport equipment only)
* Ability to create custom: Armors, Shields, Skills, Weapons, Mount, Race and Classes
* All Craft/Profession/Knowledge/Perform skills included
* Support for Two-Weapon Combat (Primary Hand, Off-Hand)
* Support for Two-Handed weapons and double-weapons
* Support for Ranged Combat
* Automatically enforces the Maximum Rank for skills
* Spell section can be re-used for non-spellcaster classes
* Class Feature Sections for second and third classes can be reused if playing a single-class character
* Attack sections can specify How weapons are used (Primary Hand, Off-Hand or Two Handed)
* Support for all Races Sizes, from Tiny to Colossal
* Almost all customizable Items located in a Single Worksheet
* Rank versus Skill Point differenciation made clear and easy
* Many comments are available to assist you in the creation of your Character Sheet
* Hit Die indicated for each class
* Ability to define multiple attacks modes for the same weapon (weight ignored)
* Supports ECL Adjustment (Effective Character Level)
* Ability to define new Clerical Domains
* Ability to adjust the INT modifier (some magical items that increases your INTdo not add to your Skill Points)
* Improved look - the sheet is WYSIWYG (What You See Is What You Get)
* Feats are selectable from a list
* Customize WorkSheet easy to navigate using links
* Gear can be selected from a list
* Armor, Weapons and Gear can now be calculated for any Character Size

All these Items are calculated/displayed automatically:
======================================== ===============
* Racial adjustments for attributes
* All Skills as per D&D 3.5
* All Skill synergies and most Psionic skill synergies (except power-stone related)
* All Skill synergies affecting Class features (Ex: Bardic Music & Knowledge - History)
* All Synergies from having a Familiar
* Psicrystal bonuses for Psionic Classes
* Armor/Load check penalty for some skills
* All Saves (Fortitude, Reflex and Will)
* Base attack bonus
* Melee/Ranged attack bonus
* Number of Spells known (including bonus levels from Prestige Classes - Ref. Archmage)
* Spells available per day (including bonus levels from Prestige Classes - Ref. Archmage)
* Spells DC (Difficulty Class)
* Load Class and Encumbrance (for the Character & the Mount)
* Speed (including size, monk, barbarian, encumbrance...)
* Armor Class, Touch AC, Flat-Footed AC
* Weapon, Armor and Equipment weight automatically adjusted for each Size Category !
* Weapon damage now automatically adjusted for Character Size !
* Total Hit Points now calculated automatically - using the XP Worksheet
* Combat bonuses for all multiple-attacks at higher levels (i.e. +12/+7/+2)
* Base Number of Feats
* Many Feats/Loremaster Secrets are intergrated in the Sheet !!
* Hit Die are automaticaly displayed for each classes
* Ability Score Increases per 4 levels are noted

These Class Abilities/Features are automatically
Calculated/Integrated in the Sheet:
======================================== =========
* Assasin: Death Attack DC, Uncanny Dodge
* Barbarian: Fast movement, Rage/Greater Rage information , Uncanny Dodge
* Bard: Bardic Knowledge (including synergy bonus from Knowledge - History)
* Blackguard: Aura of Evil, Dark Blessing, Smite Good, Rebuke Undead information, Synergy bonus from Knowledge - Religion
* Cleric: Turn Undead information, Synergy bonus from Knowledge - Religion
* Clerical Domains are integrated in the Sheet
* Dragon Disciple: Natural Armor, Ability Boost, Breath Weapon
* Druid: Wild Empathy, Wild Shape informations
* Duelist: Canny Defense, Improved Reaction, Grace
* Dwarven Defender: AC Bonus, Uncanny Dodge, Defensive Stance informations
* Loremaster: Lore check
* Monk: Unarmed Damage (relative to Size), Fast Movement, Quivering Palm
* Monks can now customize their bonus feats gained at 1st, 2nd and 6th level
* Paladin: Aura of Good, Divine Grace, Smite Evil, Lay on Hands, Turn undead informations, Synergy bonus from Knowledge - Religion
* Ranger: Wild Empathy
* Rangers can customize their Favored Enemy at 1st, 5th, 10th, 15th and 20th level
* Ranger's Combat style will show which bonus feats he earned at 2nd, 6th anf 11th level
* Rogue: Uncanny Dodge
* Rogues can now customize their Special Abilities/Feats at 10th, 13th, 16th and 19th level
* Shadowdancer: Uncanny Dodge
* Wilder: Elude Touch Armor Class bonus
* Other bonus Feats (like the Wizard's) can be selected directly on the BACK worksheet
 

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