D&D 3E/3.5 D&D3.5 MULTICLASS Character Sheet v7.0 ONLINE!!

RiTz21

Explorer
A NEW AGE has arrived for the D&D3.5 community: The BEST D&D3.5 Character Sheet[1] has been upgraded with Load & Save features!! Sharing your custom Character, Race or Class has never been easier - Users of the Forum have already started creating & Sharing all kinds of new races & classes! And upgrading your Character will be as simple as Saving and loading in the next version!

NEW in v7.00:
  • * NEW: CONTROL worksheet with coded VBA Macros:
    • o Ability to RESET the character to a Blank Slate
      o Ability to LOAD a complete Character
      o Ability to SAVE a complete Character
      o Ability to load/save your Custom RACE
      o Ability to load/save your Custom CLASSES
      o Ability to Hide/Unhide any/all worksheets with the click of a button
      o View the STATUS of the Current Character
    * Improved: Feat list can be restricted to groups of Feats (Back worksheet)
    * Improved: Options moved to the Sheets they were affecting
    * Improved: "Check" section moved to the Control worksheet
    * Improved: Ability scores displayed in a more logical fashion on the FRONT worksheet
    * Improved: Increased from 22 to 30 the space for Feat on the Back worksheet
    * Improved: Increased the number of Custom Armors from 1 to 3
    * Improved: Increased the number of Custom Shields from 1 to 3
    * Improved: Increased the number of Custom Mounts from 1 to 2
    * Improved: Increased the number of selectable Domains from 2 to 4
    * Improved: Ranger's Favored enemy support increased from level 40 to level 55
    * Improved: User assistance to enter the Ranger's Favored enemy
    * Improved: Revamped the AC section to better reflect the stacking rules
    * Improved: Protective Items now integrated as Custom Items
    * Improved: Gear section on the back can now select "Gear", "Armors", "Shields" or "Weapons"
    * Improved: Added a 6th checkmark in the Spell Planners (for Sorcerers)
    * Improved: All 6 attack Sections are paired off to support two-weapon fighting
    * Improved: Feat selection can be limited per category on the BACK worksheet
    * Added: Spell Resistance to Race worksheet
    * Added: Character's Money in the Stat page (as an option)
    * Added: Character's Total Value in the Stat page (as an option)
    * Added: Protective Items in the Stat page (as an option)
    * Added: Natural Attacks
    * Added: a Notes worksheet
    * Added: Weapons, Armor and Shield Families
    * Added: a Point Buy system for NPC creation
    * Added: Protective Items now support all the Save types
    * Added: the ability to define a second movement type (fly, burrow, swim...)
    * Added: An option to display the XP needed to level
    * Added: A second Power Planner
    * Added: Increased the number of Protective Items from 2 to 4
    * Added: An option to display the Character Status in the Class Feature in the BACK worksheet
    * Added: An HP adjustment box for dynamically tracking HPs (Great for Laptop Users)
    * Added: Support for all other possible types of AC bonus
    * Added: Potions and Oils as listed in the SRD
    * Added: Specific weapons as listed in the SRD
    * Added: Specific Armors and Shields as listed in the SRD
    * Added: Total character Value (in the base currency - defaults to Gold)
    * Added: A Notes area behind the Image of the Stats worksheet (for those who don't use images)
    * Added: Checkbox to "hide" the Psionic Information on the FRONT worksheet
    * Added: Adjustment cell for ECL
    * Fixed: Numerous fixes applied!

The NEW Control worksheet will enable you to Load & Save at the click of a button [Macros need to be activated] - Need to Hide/Show a particular Worksheet? Just click on it's corresponding button and voila! Need a Spell List for your Cleric? The new Spell List control allows you to create instant Spell Lists ready to be printed!

With an astounding array of powerful Features [see website for details], the D&D3.5 MULTICLASS Character Sheet is very easy to use, with all basic information entered DIRECTLY on the Sheets that are printed. With a look & Feel similar to the Official v3.5 character sheet, users will have an easy time creating their characters. Game Masters will love the amazing Statistics sheet, which gives a concise listing of all the Character's information, from attributes, to equipment - presented in the same layout as a monster's entry. The clean layout makes the D&D3.5 MULTICLASS Character Sheet the perfect tool for today's serious players!

How many Excel Character Sheets can Claim:
  • EASY to use - All basic information entered DIRECTLY on the printouts instead of on complex secondary worksheets
    * TOTAL EPIC support, with NO level limitations (87th level is FINE!)
    * Totally LEGAL implementation of the System Reference Document thru the Open Game License (Are there any other LEGAL Sheets out there?!?!?)
    * Easy customization for almost everything (Race, Class, Gear, etc..)
    * Unprecedented integration of the rules of the game
    * Serious and Professional, without the Rainbow look of the competition
    * Support for registered users via a Cummunity Forum (SHARE your Custom Races & Classes!)
    * Great user Feedback (visit the Feedback page to see what people have to say about this Sheet)
This Sheet is constantly evolving with new features! For more information, or to download a demo of the Sheet, visit the Homepage of the D&D3.5 MULTICLASS Character Sheet at:

http://TheOnlySheet.com

RiTz21

[1] for users of Excel 2003 on Windows - may work on other Excel versions
 

log in or register to remove this ad


dvvega said:
Is there a limitation on the number of new classes one can add?

D

The current version of Sheet has direct support for 3 classes. Those with Excel Skill can define characters with more than 3 classes - this was discussed in the forum - here is an excerp:
loupgarou said:
Thank you for the creative idea with the 2 classes in 1. I think that will help.
Its great that the sheet is highly customizable - one can find possible ways to adapt it for "uncommon" character or npcs. I will try to get my character in and construct some real epic npc for the group (mean CR 28 ) and share them if it works fine.
I am sure, if the sheet manages our epic evil campaign it can handle everything ;)

This means that it would be possible to define a character with 6 classes.

The NEXT version of the Sheet will directly support 6 classes (without needing excel skillz) - So the maximum number of classes would be between 9 and 12 (depending if I implement more space for custom classes) if you use the trick mentionned above.

Hope this answers your query.

RiTz21
 

Version 7.10 Online!!

VERSION 7.10 - 2005/10/12

Version 7.10 of the D&D3.5 Multiclass Character Sheet is ONLINE. See website to download a demo version.

CHANGES form the previous release:

*Added: Direct support of 3 more classes to the sheet, bringing direct class support to 6 classes (including 3 custom classes)
*Added: a HIDE button on almost every worksheet (Once you start using it, you will be addicted!)
*Added: a Debug option in the Control Worksheet (to see more details when load/saving)
*Added: Ability to define Fortitude, Reflex and Will bonuses for Races (like a Halfling's +1 to all saves)
*Added: Ability to define Custom Save progression (instead of only Good/Poor)
*Added: Ability to define Initiative bonuses for Custom Classes (Duelist's Improved Reaction)
*Added: Ability to define a Land Speed Bonus for Classes (Monk, Barbarian)
*Added: Ability to define Bonus Saves for Custom Classes (Paladin's Divine Grace)
*Added: Ability to define Unarmed Damage for Classes (Monk)
*Added: Ability to define Uncanny Dodge for Classes (Barbarian, Rogue...)
*Added: Ability to define Sneak Attack damage for Custom Classes and Races (Rogue, Assassin)
*Added: Ability to define abbreviations for [long] Class names
*Added: Ability to display NEGATIVE Hit Points (as black circles) up to -9 (PC only)
*Added: Saves detailed breakdown
*Added: Power Point detailed breakdown
*Improved: Faster load time for non-caster Classes (only if the class was saved in v7.10+)
*Improved: Display of Spells, Powers and Gear (the use of commas and periods) in the Stats worksheet

RiTz21
 

v7.20 RELEASED!

NEW in v7.20:
  • Added: Support for Monstrous Races!
  • Added: 29 Monstrous Races and 10 sub-Races (Created the Red Dragon as a Showcase Race)
  • Added: 5x Dynamic User Selection area for Races
  • Added: 3x Dynamic User Selection area for each of the 3 Custom Classes
  • Added: Circled 10 for Hit Points checkmarks and better support for High Hit Points
  • Added: Option to hide Check marked Hit Points
  • Improved: Race worksheet has better layout
  • Improved: Faster load time for Races
  • Improved: Moved skill point spending Off the FRONT worksheet
  • HTML SHeet!: A nice regsitered user made a tool to turn the Stats Sheet in to an HTML sheet! Click here for a sample

RiTz21
 



silvermane said:
Any new features added? The page has nothing on it yet.

If you are referig to the Download Page, yes it has been updated. Most likely, your Browser is using a 'cached' version (as did mine, until I refreshed it! (F5 key))

If you're not refering to the Download page, then I dunno which page you're talking about! Do enlighten me :)

RiTz21
 

I think he is stating, you normally list all that you did in this Update in the post here. However for this update you did not.
 

Vascant said:
I think he is stating, you normally list all that you did in this Update in the post here. However for this update you did not.

Oh I see !! My apologies... !
Let me correct this right away!

Changes in v7.23
===========
* Added: The ability to define (unnamed) ability adjustments for any classes!
* Improved: Improved: Added Protective Items weight in the Gear section (for those items carried instead of worn)
* Improved: Better integration of the Rogue's Special Abilities
* Fixed: Shields that were carried as Gear (not used) were not adding their weight
* Fixed: Expanded Knowledge using wrong data
* Fixed: two-weapons slots 3-4 and 5-6 were using weight of slots 1-2
* Fixed: A couple of Spells were missing their Duration
* Fixed: Improved Critical: unarmed strike was stacking with Keen Strike
* Fixed: New skills (from row #73 to #78) were not being saved
* Fixed: The number of feats for an Epic Mystic Theurge
* Fixed: Weapon Family compile error

RiTz21
 

Remove ads

Top