blargney the second
blargney the minute's son
I can't wait for this to be written out of the game. I had a very frustrating experience with it just the other night.ptolemy18 said:the "15-minute adventuring day" thing
I can't wait for this to be written out of the game. I had a very frustrating experience with it just the other night.ptolemy18 said:the "15-minute adventuring day" thing
blargney the second said:I can't wait for this to be written out of the game. I had a very frustrating experience with it just the other night.
ptolemy18 said:This may very well be the biggest argument between players and DMs in 4E: "The encounter is over!" "No it's not! As you wipe off your swords from the last battle, you hear something moving towards you down the dark corridor!"![]()
ptolemy18 said:It's just a fluke of players exploiting the rules... or rather, it's something that it's capable to exploit the rules to do. From a *flavor* perspective, I think "x number of spells per day" is perfectly acceptable. And I am a real flavor-lover, so I don't think that the rules should necessarily trump flavor...
How so? If I were an adventurer, I'd make damn sure that I wouldn't come to a potentially deadly fight with much less than all of my resources available to me.ptolemy18 said:It's just a fluke of players exploiting the rules... or rather, it's something that it's capable to exploit the rules to do. From a *flavor* perspective, I think "x number of spells per day" is perfectly acceptable. And I am a real flavor-lover, so I don't think that the rules should necessarily trump flavor...
The easiest way to handle this is to explicitly say that you need five minutes of rest to regain your powers. If you can rest for five minutes - new encounter. I like the five minute marker because its not long at all in the course of a day, but waaay longer than any fight lasts.ptolemy18 said:This may very well be the biggest argument between players and DMs in 4E: "The encounter is over!" "No it's not! As you wipe off your swords from the last battle, you hear something moving towards you down the dark corridor!"![]()
ptolemy18 said:It's just a fluke of players exploiting the rules...or rather, it's something that it's capable to exploit the rules to do.
ptolemy18 said:From a *flavor* perspective, I think "x number of spells per day" is perfectly acceptable. And I am a real flavor-lover, so I don't think that the rules should necessarily trump flavor...
But oh well, I'll see what they do to replace it. Personally, if I had to choose an alternative to Vancian magic, I'd like to see more spells which cause temporary hit points and ability damage to the caster. Basically, I hope that the rules still support the tactic of "I must save up this power for the right moment because I can't use it that many times!!"
In short: I like the strategy of SAVING your powers for the right occasion, of carefully guarding your precious store of power points or mana or spells or whatever, rather than simply entering every combat with approximately the same amount of stuff and then choosing how to use it and which bad guy to attack. That's what I think of when I think of "resource management"... the idea of *limited* resources. I want players to have an encouragement to not just "blow their wad" in every combat, guns blazing, using all their powers. While I'm using gross slang, call it the "anal-retentive" school of power design if you must... but I love it.
Generally, the term "per encounter" is just shorthand to refer to abilities that you have to rest a certain amount of time before you can use them again, say 5 minutes as indicated above. This makes them effectively per encounter, but not literally.ptolemy18 said:Maybe they'll redefine the idea of "encounters" so that rather than being a single room, an encounter might be a complex of rooms or an entire dungeon level.
hong said:Sounds good to me. "You have 5 rounds to finish this fight, or their buddies will join in."