I am looking to peg the likely CR of a monster I am putting together for a convention one shot game which will run shortly. She will fill the role of Big Bad for the session which involves a night of terror with a town being plunged into continual night and attacked by undead, orcs and giants. She is something of a Jadis/White Witch figure and I have modelled her with some Warlocki casting and darkness themed powers. Her background is actually as an undead drow matriarch.
The group will all be level 7 and there should be 4 of them. The final confrontation is likely to come towards the end of the session although I am liable to allow them at least a short rest before it and maybe one mid fight due to NPC assistance. I have her at around CR8.
[TABLE="class: MsoTableGrid"][TR][TD="colspan: 4"]The Queen of Air and Darkness
[/TD][TD="width: 54, bgcolor: transparent"]AC 18
[/TD][TD="width: 107, bgcolor: transparent, colspan: 2"]HD12 HP 108
[/TD][TD="width: 99, bgcolor: transparent"]Spd Fly 40
[/TD][/TR][TR][TD="width: 103, bgcolor: transparent"]
[/TD][TD="width: 103, bgcolor: transparent"]
[/TD][TD="width: 103, bgcolor: transparent"]
[/TD][TD="width: 103, bgcolor: transparent, colspan: 2"]
[/TD][TD="width: 103, bgcolor: transparent"]
[/TD][TD="width: 103, bgcolor: transparent, colspan: 2"]
[/TD][/TR][TR][TD="width: 103, bgcolor: transparent"]
[/TD][TD="width: 103, bgcolor: transparent"]
[/TD][TD="width: 103, bgcolor: transparent"]
[/TD][TD="width: 103, bgcolor: transparent, colspan: 2"]
[/TD][TD="width: 103, bgcolor: transparent"]
[/TD][TD="width: 103, bgcolor: transparent, colspan: 2"]
[/TD][/TR][TR][TD="width: 616, bgcolor: transparent, colspan: 8"]Shadows, +7, 60’, 1d10+5 necrotic, grappled, DC15, 2d6+5 necrotic each round, 3 attacks, no more than one per target
[/TD][/TR][TR][TD="width: 616, bgcolor: transparent, colspan: 8"]Immunities: Fear, Charm, Necrotic, Cold, Poison, Paralysis, nonmagical weapons
Vulnerabilities: Fire, Radiant
Overwhelming Presence: 60’ cone, DC15 wis, 4d8+4 psychic and stunned 1 minute, save each round at the end of your turn, Recharge 5-6
Utter Darkness: Constant 20’ radius darkness effect she can see through, lvl2+ light effect to negate
Summon Shadow Demons (3 Demons)
Spells (3/short rest, DC17) Armour of Agathys, Cloud of Daggers, Vampiric Touch, Blight, Dominate Person
Arcanum (1/day): Eyebite
I am allowing her to use Eyebite as a bonus action each round but maybe it should be a Legendary action option?
Legendary Actions (3/round, 1 at the end of any creatures turn)
1 action: Misty Step (30’ teleportation)
1 action: Hex any one target (+1d6 damage, disadvantage on one ability)
2 actions: Make a single Shadows attack
[/TD][/TR][TR][TD="width: 357, bgcolor: transparent, colspan: 4"]Shadow Demons
[/TD][TD="width: 54, bgcolor: transparent"]AC 13
[/TD][TD="width: 107, bgcolor: transparent, colspan: 2"]HP 66
[/TD][TD="width: 99, bgcolor: transparent"]Spd Fly 30
[/TD][/TR][TR][TD="width: 103, bgcolor: transparent"]
[/TD][TD="width: 103, bgcolor: transparent"]
[/TD][TD="width: 103, bgcolor: transparent"]
[/TD][TD="width: 103, bgcolor: transparent, colspan: 2"]
[/TD][TD="width: 103, bgcolor: transparent"]
[/TD][TD="width: 103, bgcolor: transparent, colspan: 2"]
[/TD][/TR][TR][TD="width: 103, bgcolor: transparent"]
[/TD][TD="width: 103, bgcolor: transparent"]
[/TD][TD="width: 103, bgcolor: transparent"]
[/TD][TD="width: 103, bgcolor: transparent, colspan: 2"]
[/TD][TD="width: 103, bgcolor: transparent"]
[/TD][TD="width: 103, bgcolor: transparent, colspan: 2"]
[/TD][/TR][TR][TD="width: 616, bgcolor: transparent, colspan: 8"]Claws, +5, 2d6+3 psychic, 4d6+3 if they have advantage
[/TD][/TR][TR][TD="width: 616, bgcolor: transparent, colspan: 8"]In dim light or darkness can Hide as a bonus action, Stealth +7. Incorporeal, can move through objects and creatures
Immune: Cold, lightning, poison, exhaustion, grapple, paralysis, petrification, polymorph, prone, restrained
Resistance: Acid, fire, necrotic, thunder, non magical weapons
Vulnerable: Radiant
[/TD][/TR][/TABLE]
The group will all be level 7 and there should be 4 of them. The final confrontation is likely to come towards the end of the session although I am liable to allow them at least a short rest before it and maybe one mid fight due to NPC assistance. I have her at around CR8.
[TABLE="class: MsoTableGrid"][TR][TD="colspan: 4"]The Queen of Air and Darkness
[/TD][TD="width: 54, bgcolor: transparent"]AC 18
[/TD][TD="width: 107, bgcolor: transparent, colspan: 2"]HD12 HP 108
[/TD][TD="width: 99, bgcolor: transparent"]Spd Fly 40
[/TD][/TR][TR][TD="width: 103, bgcolor: transparent"]
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
2
3
4/8
2
2/6
5/9
[/TD][/TR][TR][TD="width: 616, bgcolor: transparent, colspan: 8"]Immunities: Fear, Charm, Necrotic, Cold, Poison, Paralysis, nonmagical weapons
Vulnerabilities: Fire, Radiant
Overwhelming Presence: 60’ cone, DC15 wis, 4d8+4 psychic and stunned 1 minute, save each round at the end of your turn, Recharge 5-6
Utter Darkness: Constant 20’ radius darkness effect she can see through, lvl2+ light effect to negate
Summon Shadow Demons (3 Demons)
Spells (3/short rest, DC17) Armour of Agathys, Cloud of Daggers, Vampiric Touch, Blight, Dominate Person
Arcanum (1/day): Eyebite
I am allowing her to use Eyebite as a bonus action each round but maybe it should be a Legendary action option?
Legendary Actions (3/round, 1 at the end of any creatures turn)
1 action: Misty Step (30’ teleportation)
1 action: Hex any one target (+1d6 damage, disadvantage on one ability)
2 actions: Make a single Shadows attack
[/TD][/TR][TR][TD="width: 357, bgcolor: transparent, colspan: 4"]Shadow Demons
[/TD][TD="width: 54, bgcolor: transparent"]AC 13
[/TD][TD="width: 107, bgcolor: transparent, colspan: 2"]HP 66
[/TD][TD="width: 99, bgcolor: transparent"]Spd Fly 30
[/TD][/TR][TR][TD="width: 103, bgcolor: transparent"]
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
-5
3/5
1
2
1
2/4
[/TD][/TR][TR][TD="width: 616, bgcolor: transparent, colspan: 8"]In dim light or darkness can Hide as a bonus action, Stealth +7. Incorporeal, can move through objects and creatures
Immune: Cold, lightning, poison, exhaustion, grapple, paralysis, petrification, polymorph, prone, restrained
Resistance: Acid, fire, necrotic, thunder, non magical weapons
Vulnerable: Radiant
[/TD][/TR][/TABLE]