Think about it... An accomplished game designer, who played an important role in D&D history. He hates the current incarnation of the game (although he is too polite to say so openly). He now has the chance to make it right, to create a game that will surely show everyone the error of their ways.
Of course, Lejendary Adventures set out to be completely different from D&D, while the promise of D&DN is that it's like every edition of D&D ever (except the one that shall not be named).
I'm not even saying that LA was a bad game - I don't know, I once had the box in my hands but it didn't scream "buy me" enough so I left it at the store. Maybe it has some fans in an obscure corner of the Web. It probably would have been fairly successful if it hadn't set out to reinvent gaming by renaming absolutely everything, including "PC", "elf", "class" and "damage" (??).
If there is one lesson in here, don't ever let any agenda take the top spot in your priority list past "create an accessible game that is fun to play".
And now give us that damn playtest file, it's mid March already.
Of course, Lejendary Adventures set out to be completely different from D&D, while the promise of D&DN is that it's like every edition of D&D ever (except the one that shall not be named).
I'm not even saying that LA was a bad game - I don't know, I once had the box in my hands but it didn't scream "buy me" enough so I left it at the store. Maybe it has some fans in an obscure corner of the Web. It probably would have been fairly successful if it hadn't set out to reinvent gaming by renaming absolutely everything, including "PC", "elf", "class" and "damage" (??).
If there is one lesson in here, don't ever let any agenda take the top spot in your priority list past "create an accessible game that is fun to play".
And now give us that damn playtest file, it's mid March already.