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*Dungeons & Dragons
D&D's Best Year Ever - But Hasbro's Goal Is For D&D e-Sports
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<blockquote data-quote="grimslade" data-source="post: 7754442" data-attributes="member: 6061"><p>Umm... How... What... Huh.</p><p>I think this has no impact on the tabletop game, but I think we see where their eyes for licensing are focused. There is no e-sport compatible digital offering right now. </p><p>The competitive game will take the RP out of the RPG. There are a couple of ways to go for a competitive digital D&D (I may have thrown up a bit in my mouth)</p><p>1) PVP - A straight up digital battle royale IP friendly to take iconic D&D characters and have them battle to amuse the Dungeon Master. Either free for all arena ie. Drizzt and Raistlin Majere fight on the Castle Greyhawk map or team based like counter strike or Overwatch. Who would make this game? What development compant would pay for the IP? How would it not be a clone of already more popular FPS/ fighting games with a reskin? I can imagine a suit looking at Overwatch and thinking 'we have characters, they have characters, why is this not a thing? I feel sullied.</p><p>2) MOBA League of Legends or Dota clone. If they want to keep the concept of a party more than individuals. I see no developer champing to make this.</p><p>3) Competitive dungeon runs Blizzard had some success with Mythic Dungeon runs as competition. So hearkening back to tournement play they could have pre-rolled characters running through an increasing difficulty dungeon setting for time. The problem is this developed out of an already popular MMO and has a baked in audience. I don't see Neverwinter being able to handle this.</p><p>This reeks of corporate speak and not any formal plan. I wouldn't worry too much. But then again, Hasbro brought us Battleship the Movie!</p></blockquote><p></p>
[QUOTE="grimslade, post: 7754442, member: 6061"] Umm... How... What... Huh. I think this has no impact on the tabletop game, but I think we see where their eyes for licensing are focused. There is no e-sport compatible digital offering right now. The competitive game will take the RP out of the RPG. There are a couple of ways to go for a competitive digital D&D (I may have thrown up a bit in my mouth) 1) PVP - A straight up digital battle royale IP friendly to take iconic D&D characters and have them battle to amuse the Dungeon Master. Either free for all arena ie. Drizzt and Raistlin Majere fight on the Castle Greyhawk map or team based like counter strike or Overwatch. Who would make this game? What development compant would pay for the IP? How would it not be a clone of already more popular FPS/ fighting games with a reskin? I can imagine a suit looking at Overwatch and thinking 'we have characters, they have characters, why is this not a thing? I feel sullied. 2) MOBA League of Legends or Dota clone. If they want to keep the concept of a party more than individuals. I see no developer champing to make this. 3) Competitive dungeon runs Blizzard had some success with Mythic Dungeon runs as competition. So hearkening back to tournement play they could have pre-rolled characters running through an increasing difficulty dungeon setting for time. The problem is this developed out of an already popular MMO and has a baked in audience. I don't see Neverwinter being able to handle this. This reeks of corporate speak and not any formal plan. I wouldn't worry too much. But then again, Hasbro brought us Battleship the Movie! [/QUOTE]
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D&D's Best Year Ever - But Hasbro's Goal Is For D&D e-Sports
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