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D&D's Best Year Ever - But Hasbro's Goal Is For D&D e-Sports
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<blockquote data-quote="pming" data-source="post: 7754534" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>Hehe...tell me about it! I've pretty well got my group to 'mostly' describe/say what they are doing as opposed to them just asking "What skill? Perception?".</p><p></p><p>Anecdotal Evidence: We were playing 5e a couple months ago (two? Maybe three?). Played for about four sessions (got a nigh-TPK; all but one). Anyway, after that we decided to play SUPERS! It's a super hero game with very broad rules/powers. Abstract and 'meta'; (e.g., a group of 8 typical gang bangers would have a "rating" of 2D at most; the ENTIRE group makes up that 2D...so if a hero with martial arts leaps into the middle of them and starts taking them out, the MArtist rolls his, say, 4D....gets a total of 18....the gangers (as a group) roll 2D, and get 6; 18-6=12...every 6 'points' removes a "D"...so in one 'round' the super hero just took out all 8 gangsters in a flurry of martial arts kung-fu-fighting). But I digress. Anyway, the first session of that SUPERS! game had the players really struggle to get back into the "think, don't just roll" mindset. It took pretty much the whole session to get back to "normal". I'd describe something, and the'd sit there...then someone would say, "Uh, I guess I'll look for clues...what should I roll on?". Kind of disheartening. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> But, by the second session everyone was back into our normal "old school" groove.</p><p></p><p>Point is, I found it particularly shocking at just how LITTLE it takes for someone to get back into old habits regarding mechanics and player involvement. I guess it would be like an alcoholic; once you are on the wagon, stay on...if you take even ONE sip...it very well could put you right back off said wagon. It's just FAR too easy to sit there and say "I got 17 on my Investigation" than it is to actually think about the situation and then describe to the DM what and how your character is going to do something in order to overcome some obstacle. </p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7754534, member: 45197"] Hiya! Hehe...tell me about it! I've pretty well got my group to 'mostly' describe/say what they are doing as opposed to them just asking "What skill? Perception?". Anecdotal Evidence: We were playing 5e a couple months ago (two? Maybe three?). Played for about four sessions (got a nigh-TPK; all but one). Anyway, after that we decided to play SUPERS! It's a super hero game with very broad rules/powers. Abstract and 'meta'; (e.g., a group of 8 typical gang bangers would have a "rating" of 2D at most; the ENTIRE group makes up that 2D...so if a hero with martial arts leaps into the middle of them and starts taking them out, the MArtist rolls his, say, 4D....gets a total of 18....the gangers (as a group) roll 2D, and get 6; 18-6=12...every 6 'points' removes a "D"...so in one 'round' the super hero just took out all 8 gangsters in a flurry of martial arts kung-fu-fighting). But I digress. Anyway, the first session of that SUPERS! game had the players really struggle to get back into the "think, don't just roll" mindset. It took pretty much the whole session to get back to "normal". I'd describe something, and the'd sit there...then someone would say, "Uh, I guess I'll look for clues...what should I roll on?". Kind of disheartening. :( But, by the second session everyone was back into our normal "old school" groove. Point is, I found it particularly shocking at just how LITTLE it takes for someone to get back into old habits regarding mechanics and player involvement. I guess it would be like an alcoholic; once you are on the wagon, stay on...if you take even ONE sip...it very well could put you right back off said wagon. It's just FAR too easy to sit there and say "I got 17 on my Investigation" than it is to actually think about the situation and then describe to the DM what and how your character is going to do something in order to overcome some obstacle. ^_^ Paul L. Ming [/QUOTE]
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