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D&D's Digital Future: Speculation on the future of product releases in the digital space
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<blockquote data-quote="overgeeked" data-source="post: 8418548" data-attributes="member: 86653"><p>I’m no Luddite, but the imagination has an unlimited budget, doesn’t require a subscription, and will never be locked behind micro-transactions. If/when the pandemic ends, many people will be in a rush to get back to their in-person games. VTTs and the like will still be around, but they’ll not be as dominant as they are now. The pictured product is WotC playing catch-up, but by the time they do, the market very hopefully will have moved on.</p><p></p><p>I see all this in the same way as mini and terrain collecting, a related but almost independent hobby. Focusing on the accessories rather than the game, if that makes sense. It’s neat and fun tangential hobby, I’ve done a fair bit of it myself over the years, but the core will always be the books, pencils, paper, dice, and the imagination.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8418548, member: 86653"] I’m no Luddite, but the imagination has an unlimited budget, doesn’t require a subscription, and will never be locked behind micro-transactions. If/when the pandemic ends, many people will be in a rush to get back to their in-person games. VTTs and the like will still be around, but they’ll not be as dominant as they are now. The pictured product is WotC playing catch-up, but by the time they do, the market very hopefully will have moved on. I see all this in the same way as mini and terrain collecting, a related but almost independent hobby. Focusing on the accessories rather than the game, if that makes sense. It’s neat and fun tangential hobby, I’ve done a fair bit of it myself over the years, but the core will always be the books, pencils, paper, dice, and the imagination. [/QUOTE]
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D&D's Digital Future: Speculation on the future of product releases in the digital space
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