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General Tabletop Discussion
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D&D's Top 10 Fighter Subclasses Revealed!
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<blockquote data-quote="Ruin Explorer" data-source="post: 7981367" data-attributes="member: 18"><p>A lot of people playing Samurai are likely not playing actual "Japanese-style warrior" wearing O-Yoroi, carrying a katana and so on, but rather want to play a cultured Fighter who is still mechanically effective. Samurai works well for all sorts of cultured Fighters, despite the very specific name.</p><p></p><p>Gunslinger is interesting, because I wouldn't even let that into my game, yet clearly a lot of people would.</p><p></p><p></p><p></p><p>You say the EK and AA are "non-traditional", but I think they're actually extremely traditional, and just the result of 5E having a multiclassing system that isn't very compatible with a lot of traditional D&D ideas, like the Fighter/Mage. Since D&D was fairly young, loads of people have wanted to play "gishes" and so on - characters who combine arcane magic and fighting. Some pre-AD&D versions had all Elves be that way, as a class, 1E and 2E had multi-classing (which worked really surprisingly well, looking back I'm shocked at how few balance problems it caused), 3E's MC system meant that it ended up having to develop specific classes and PrCs to allow this (because just stacking levels of Fighter and Wizard was pretty rubbish, mechanically). 4E had multiple specific classes which allowed it, including the totally wonderful Swordmage, perhaps the best incarnation of the "Fighter/Mage" in many ways. 5E saw the problem coming, and presumably after deciding to use a 3E-style MC system (booo! pretty sure there was a better one in one of the playtests), put in EK and AA to cover that issue.</p><p></p><p>So I think yes, they don't want to play a single-class Fighter, I dunno about your group, but in my many 2E groups, I'd say single-class Fighters were significantly outnumbered by MC Fighters (not that single-class ones were bad - they were good, particularly after Combat & Tactics), so I feel like that's pretty traditional.</p><p></p><p>The most interesting thing I see, personally, is that the Rune Knight, a UA class which is still playtest content, is about as popular as the Cavalier (a subclass that's been out much longer and is official) and way more popular than the Purple Dragon Knight, which has been out far, far longer and is official.</p><p></p><p>I wonder what proportion Brute was before they removed it. Higher than PDK I daresay.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7981367, member: 18"] A lot of people playing Samurai are likely not playing actual "Japanese-style warrior" wearing O-Yoroi, carrying a katana and so on, but rather want to play a cultured Fighter who is still mechanically effective. Samurai works well for all sorts of cultured Fighters, despite the very specific name. Gunslinger is interesting, because I wouldn't even let that into my game, yet clearly a lot of people would. You say the EK and AA are "non-traditional", but I think they're actually extremely traditional, and just the result of 5E having a multiclassing system that isn't very compatible with a lot of traditional D&D ideas, like the Fighter/Mage. Since D&D was fairly young, loads of people have wanted to play "gishes" and so on - characters who combine arcane magic and fighting. Some pre-AD&D versions had all Elves be that way, as a class, 1E and 2E had multi-classing (which worked really surprisingly well, looking back I'm shocked at how few balance problems it caused), 3E's MC system meant that it ended up having to develop specific classes and PrCs to allow this (because just stacking levels of Fighter and Wizard was pretty rubbish, mechanically). 4E had multiple specific classes which allowed it, including the totally wonderful Swordmage, perhaps the best incarnation of the "Fighter/Mage" in many ways. 5E saw the problem coming, and presumably after deciding to use a 3E-style MC system (booo! pretty sure there was a better one in one of the playtests), put in EK and AA to cover that issue. So I think yes, they don't want to play a single-class Fighter, I dunno about your group, but in my many 2E groups, I'd say single-class Fighters were significantly outnumbered by MC Fighters (not that single-class ones were bad - they were good, particularly after Combat & Tactics), so I feel like that's pretty traditional. The most interesting thing I see, personally, is that the Rune Knight, a UA class which is still playtest content, is about as popular as the Cavalier (a subclass that's been out much longer and is official) and way more popular than the Purple Dragon Knight, which has been out far, far longer and is official. I wonder what proportion Brute was before they removed it. Higher than PDK I daresay. [/QUOTE]
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