Flamestrike
Legend
Tangentially related, something I noticed after-the-fact is that the daily experience budget is supposed to follow the adjusted experience values based on numbers. The only way to get everyone to level 2 in one day, while following both the per-encounter and per-day budgets, is if they only encounter one enemy at a time.
As a whole, the system is definitely more complicated than it needs to be. I would strongly suggest leaving the experience framework in place, but completely ignoring the per-encounter and per-day guidelines.
Read it again. It refers to adjusted difficulty XP in the chart itself, but in the text of what the XP in the chart represents it refers to 'earnt' XP.
Its a clear as mud.
I find the values in the chart lines up with earnt XP if youre sticking to 6-8 medium to hard encounters in a day.