D100 Character concepts

Jolly Giant said:
6) A sorcerer who dislikes and distrust magic. Unfortunate that he should be born with such a great talent for it... ;)
This would be my last player character.

100. Rogue, really good-natured person, gives free drinks in tavern to everyone, when he is having money-lucky day, and similar things. He also has obsessive liking for cats (or other animal) and considers himself their protector. And woe to anyone who dares hurt or mistreat those wonderful creatures.
 
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86) A halfling bard whose performance method is Stand Up Comedy. Only works if you can personally do improv comedy. Inspire courage = making jokes about the enemy that are so bad you fight harder to try to end the battle sooner so he'll shut up.

...I had that exact idea...

93) A sorceror/rogue with a parot familiar. The familiar has a strong tendency to squawk everything his owner thinks but won't speak.

GET OUT OF MY HEAD! :mad:

Anyway, is the topic over, or are there more concepts to contribute?
 

Nah, 100 isn't enough.

101- A rogue who has never been out of the city becomes a druid to win the favour of the archdruid father of the woman he's become smitten with.
 

Setanta said:
Nah, 100 isn't enough.

Agreed! :cool:

102) An evil, snake-charmer elven druid, with pits full of vipers and a constrictor animal companion.

103) A Robin Hood-like rogue; CG human, with the Vow of Poverty. Always stealing from the rich to give to the poor.
 



105.) A derranged Paladin who actually believes that he is the Messiah

106.) A cleric that always refers to himself in the third person.
(I actually have a character like this. Human cleric of Sylvanus,
wields a maul. Hogun the Frost hammer. "The Frost hammer says it's
time for you to meet your maker!")
107.) An inventor or artificer that fancies a certain super suit of armor with built in weapons and utilities to help him fly,breathe under water ect. (Centurions anyone)

The Seraph of Earth and Stone
 

108.) A killer of Assassins
109.) A human with a morbid feel try's to attach other body parts to his-self. "Yes a minotaurs arm would make me much stronger....much."

The Seraph of Earth and Stone.
 

110, An orcish sorceror/ planeshifter whose tribal homeland was ravaged by expansionist, "civilized" human intruders.. Growing up with the impotent, emtpy loss and anger of the emasculated, shattered tribes of orcs, giantkin, and goblinoids surrounding him, and the weeping wounds of the mountain lands his ancestors' souls were tied to, his blood was galvanized with magic and power, and over time, he becomes a full-blown sage-sorceror with mastery over enchantment and transmutation magic.

With the clinical eye of a scholar, he analyzes the past history and mistakes of the orcs and other "monstrous savages", and realizes that they are destined to fight forever because violence is all that they have been taught. In a world with scarce resources, he envisions the creation of another world - another world of ultimate potential, a utopia for all the dispossessed refugees and folk of the savage races, where they can be free of the fetters of their cruel gods, and where they can decide their destinies for themselves. With his high charisma, he gathers the remnants of the tribes around him, and with his mastery of planar lore, he transforms their mountain home into a planar ship that traverses the infinite realms of existence, to seek a new home beyond the astral void - with enough power, he will create a demiplane of his own for these disaffected folk, to create an Orc Utopia.

haha, just an idea i had for a PC once. i imagine him as strongly lawful with a bit of a ruthless streak, a bit like Magneto in the X-men.

yours,
shao
 

(Warning: this is very superhero-ish again, and this uses Mindscapes and Psionics, with some nods towards Cityworks haha.)

111, A small-town country bard who travels to the big city as he hears so much of its glorious delights and famed sophisication. He is quickly disillusioned and finds himself out of work as his rural, rustic songs aren't appreciated by the city-dwellers (with the exception of the rural-urban migrants, but they aren't nearly rich enough to pay for his living) and is roped into a gang. With little power or protection, he thus becomes a reluctant criminal to survive. He works by being a listener and informant for the gangs on the street- all that memorizing and musical training helps to keep him alert and attentive.

Gang war and mob conflicts ensue, and his gang loses - he is "punished" for being a snitch and stool pigeon by the foes of the gangs he ran with. His ears are stabbed, and his tongue is cut out so that he can never hear or speak again, and he is left gagging, bleeding slowly to death, and thrown into the sewers of the city to rot. There, he is healed by the personification of the Spirit of the City, the nature-spirit of sorts that is the City's spiritual manifestation, who wishes to shirk and cleanse itself of its taint and blight. He is reborn, of sorts, and something changes inside him - he discovers a new sensitivity for sound and manipulating that sound. he adopts the path of a psychic warrior and eventually becomes a Voce Warrior, and uses his knowledge of the streets (bardic knowledge and skills etc) to protect the people from the gangs and mobs as a masked vigilante. His voice itself is the weapon that shatters the blades of the injust and the wills of the craven. The city itself speaks to him through his telepathic powers, a memory, or a dream-hope, of the people's wishes for a better and safer life, and thus he serves that cause that has returned him to life.

i played this PC for a while, but the game didn't really last long. unfortunately, i lost my secret identity in the end of the very first session - all in all, i wasn't too good a masked mystery man :-P

yours,
shao
 

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