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D20 Adventure Module help – Low magic / Human centered

jeffdevin

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D20 Adventure Module help – Low magic / Human centered

Looking for some recommendations/suggestions on any D20 3.0/3.5 adventure modules out there that are low magic and mostly human focused?
Any level will do...PDF or Print

I am starting up a human-only campaign that has little to no much magic in it using The Black Company D20 rules (not necessarily the setting) - I would make my own and will do so later but unfortunately I have ran out of time (work...sigh) and the first play date is coming up. :\

Any help would be greatly appreciated!
 

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jeffdevin said:
Looking for some recommendations/suggestions on any D20 3.0/3.5 adventure modules out there that are low magic and mostly human focused?
Any level will do...PDF or Print

I am starting up a human-only campaign that has little to no much magic in it using The Black Company D20 rules (not necessarily the setting) - I would make my own and will do so later but unfortunately I have ran out of time (work...sigh) and the first play date is coming up. :\

Any help would be greatly appreciated!
Actually, have you thought about d20 Modern adventures? d20 Adventure! is a hybrid of the two systems, borrowing the Wealth system as well as Defense and such.

For no magic, I'd suggest the Haven:City of Violence setting.
For Horror, Hogshead publishing modern modules should do fine.
For Pulp, it should be easy to adapt Grim Tales' Slaves of Cyndonia setting, though it's low magic/human centered in a John Carter "We all got dropped on a alien planet" set up.
 

I was wanting to keep it firmly in fantasy, not modern - loosly using the Black Company setting but all of the Black Company D20 rules.

I was thinking about going the Slavelords option but once started, I am farily committed to that setting...which might not be a bad thing.

Thanks for the response :)
 

I really like Mesopotamia for the all-human angle. It's got a good bit of magic in it, though.

EDIT: You might be able to take some of the magic out, but I think it's fine to run it with magic included.
 

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