Dr. Strangemonkey
First Post
It strikes me that, with the exception of the few 'weird' magic users such as the rose who have very powerful particular talents, the magic of the world of the Black Company can be simulated very simply using core-class variants.
The big change would be to simply make spells really hard to find and learn. Attach an insanity penalty if you like, but the operative thing is that higher level magics are difficult to learn in and of themselves.
This very simply enables characters like the company's magic users. Consider the possibilities if you had a caster who only had access to first, second, and third level spells but had around twelve levels to play with. That caster could metamagic the hell out of the magic he or she had, given time, and would also prove to be quite adept at magical item creation.
For balance and accuracy to the series the classes would require adjustments like more skill points and skills on the list and more frequent bonus feats. I would also recommend expanding the uses of alchemy and herbalism and such that high level magic users can attempt. Magical item creation would absolutely have to be adjusted to be more flexible both in terms of spell requirements and conception. Remember that cool bit with the block in the first book?
For the 'weird' magic users I recommend looking up Swashbuckling Arcana which has loads of very specific types of magic-user classes designed for a world that is low magic in much the same way the Black Company world is. A few of them would be directly portable, but the big use would be the inspiration they could provide.
In specific terms I recommend an exotic weapon proficiency feat for the military spear that I saw on a Black Company web site previosly. Basically makes your eight foot spear work like a bastard sword in that the exotic weapon proficiency enables you to wield the spear with a shield and use it at close range.
I would also love to see a five level prestige class called 'Company Veteran' not something that would necessarily be the focus of the character, but something that would accrue over time and add something of the Company's espirit-de-corps to the character, company lore and brotherhood, toughness, deviousness, and grit in particular.
Good luck with this. I love the books and the world.
The big change would be to simply make spells really hard to find and learn. Attach an insanity penalty if you like, but the operative thing is that higher level magics are difficult to learn in and of themselves.
This very simply enables characters like the company's magic users. Consider the possibilities if you had a caster who only had access to first, second, and third level spells but had around twelve levels to play with. That caster could metamagic the hell out of the magic he or she had, given time, and would also prove to be quite adept at magical item creation.
For balance and accuracy to the series the classes would require adjustments like more skill points and skills on the list and more frequent bonus feats. I would also recommend expanding the uses of alchemy and herbalism and such that high level magic users can attempt. Magical item creation would absolutely have to be adjusted to be more flexible both in terms of spell requirements and conception. Remember that cool bit with the block in the first book?
For the 'weird' magic users I recommend looking up Swashbuckling Arcana which has loads of very specific types of magic-user classes designed for a world that is low magic in much the same way the Black Company world is. A few of them would be directly portable, but the big use would be the inspiration they could provide.
In specific terms I recommend an exotic weapon proficiency feat for the military spear that I saw on a Black Company web site previosly. Basically makes your eight foot spear work like a bastard sword in that the exotic weapon proficiency enables you to wield the spear with a shield and use it at close range.
I would also love to see a five level prestige class called 'Company Veteran' not something that would necessarily be the focus of the character, but something that would accrue over time and add something of the Company's espirit-de-corps to the character, company lore and brotherhood, toughness, deviousness, and grit in particular.
Good luck with this. I love the books and the world.