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[D20 CoC] Beyond the Mountains of Madness Campaign - Recruiting Alternate Players
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<blockquote data-quote="The Shaman" data-source="post: 2399903" data-attributes="member: 26473"><p>No worries - lessee...The point breakdown was Str 10 pts, Dex 6 pts, Con 8 pts, Int 2 pts, Wis 10 pts, and Cha 4 pts. for a total of 40 pts.</p><p></p><p>The additional +1 to Con was from the 4th level attribute bump, raising the 15 to 16. Is that correct?Thanks - I forgot about that! I'll use that slot for his Weapon Proficiency (melee weapons) and add a different feat instead - maybe Athletic for an extra bump to Climb and Swim.I'm still coming up with 56 - <ul> <li data-xf-list-type="ul"> 7 Balance</li> <li data-xf-list-type="ul"> 7 Climb</li> <li data-xf-list-type="ul"> 4 Handle Animal</li> <li data-xf-list-type="ul"> 2 Heal</li> <li data-xf-list-type="ul"> 5 Knowledge (geography)</li> <li data-xf-list-type="ul"> 4 Knowledge (local)</li> <li data-xf-list-type="ul"> 2 Operate Heavy Machinery</li> <li data-xf-list-type="ul"> 5 Speak Other Language</li> <li data-xf-list-type="ul"> 4 Spot</li> <li data-xf-list-type="ul"> 2 Swim</li> <li data-xf-list-type="ul"> 7 Use Rope</li> <li data-xf-list-type="ul"> 7 Wilderness Lore</li> </ul><p>I calculate that as (4*7) + (2*5) + (3*4) + (3*2) = 28 + 10 + 12 + 6 = 56.</p><p></p><p>For my "Mountain Guide" template, I chose the following core skills: Balance, Climb, Handle Animal, Heal, Knowledge (geography), Ride, Swim, Use Rope, Wilderness Lore. For the three at-large core skills I chose Knowledge (local), Speak Other Language, and Spot. I deliberately left Operate Heavy Machinery as a non-core skill - it's just a couple of ranks invested for background reasons (Paco's time at the cannery).</p><p></p><p>I chose not to put any ranks in Ride - he can operate a dog sled or lead a string of llamas, but he doesn't have a lot of time on horseback, so he relies on his natural ability (Dex +2) to get by.</p><p></p><p>Does this clear things up a bit?Thanks - I include those on my character sheets, and I was hoping you wouldn't mind if I added them here, too. I find it's a helpful time-saver.No and no - the only Lovecraft story I've read is "The Case of Charles Dexter Ward" (I know, I'm pretty pathetic... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ), and I've never read the campaign-book. I ran a short d20 <em>CoC</em> adventure a couple of years ago that involved mi-go in a Utah uranium mine - that's the only time I've played the game.</p><p></p><p>I should have no trouble at all roleplaying Paco's complete lack of Mythos knowledge! <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p>I'm <u>really</u> looking forward to getting started! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>I should have Paco's starting equipment done sometime today - I'll give you a heads up when it's posted. I'm assuming we'll have time to buy additional equipment when we get to New York...?</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2399903, member: 26473"] No worries - lessee...The point breakdown was Str 10 pts, Dex 6 pts, Con 8 pts, Int 2 pts, Wis 10 pts, and Cha 4 pts. for a total of 40 pts. The additional +1 to Con was from the 4th level attribute bump, raising the 15 to 16. Is that correct?Thanks - I forgot about that! I'll use that slot for his Weapon Proficiency (melee weapons) and add a different feat instead - maybe Athletic for an extra bump to Climb and Swim.I'm still coming up with 56 -[list][*] 7 Balance [*] 7 Climb [*] 4 Handle Animal [*] 2 Heal [*] 5 Knowledge (geography) [*] 4 Knowledge (local) [*] 2 Operate Heavy Machinery [*] 5 Speak Other Language [*] 4 Spot [*] 2 Swim [*] 7 Use Rope [*] 7 Wilderness Lore[/list]I calculate that as (4*7) + (2*5) + (3*4) + (3*2) = 28 + 10 + 12 + 6 = 56. For my "Mountain Guide" template, I chose the following core skills: Balance, Climb, Handle Animal, Heal, Knowledge (geography), Ride, Swim, Use Rope, Wilderness Lore. For the three at-large core skills I chose Knowledge (local), Speak Other Language, and Spot. I deliberately left Operate Heavy Machinery as a non-core skill - it's just a couple of ranks invested for background reasons (Paco's time at the cannery). I chose not to put any ranks in Ride - he can operate a dog sled or lead a string of llamas, but he doesn't have a lot of time on horseback, so he relies on his natural ability (Dex +2) to get by. Does this clear things up a bit?Thanks - I include those on my character sheets, and I was hoping you wouldn't mind if I added them here, too. I find it's a helpful time-saver.No and no - the only Lovecraft story I've read is "The Case of Charles Dexter Ward" (I know, I'm pretty pathetic... :( ), and I've never read the campaign-book. I ran a short d20 [i]CoC[/i] adventure a couple of years ago that involved mi-go in a Utah uranium mine - that's the only time I've played the game. I should have no trouble at all roleplaying Paco's complete lack of Mythos knowledge! :heh: I'm [U]really[/U] looking forward to getting started! :cool: I should have Paco's starting equipment done sometime today - I'll give you a heads up when it's posted. I'm assuming we'll have time to buy additional equipment when we get to New York...? [/QUOTE]
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