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[D20 CoC] Beyond the Mountains of Madness Campaign - Recruiting Alternate Players
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<blockquote data-quote="Dallas4lr" data-source="post: 2515083" data-attributes="member: 11492"><p>Taitzu,</p><p></p><p></p><p>I don't think their is a misunderstanding, and if there was it was probably on my part. I just didnt understand that our characters were suppose to be everyday people - with some extra stuff allowed, but other stuff that isn't.</p><p></p><p>I'm sorry that I didnt make my character like everybody else.</p><p></p><p>Its certainly not a big issue.</p><p></p><p>My only reason for defending my point, was because I truly did not set out to design a character that would have some inherent advantage, edge or survivability above the others. I was thinking from a party perspective, what could potentially help us all. Besides just liking to be different. I have played in games were one or two characters were over the top, and it made the game far less enjoyable.</p><p></p><p>In conclusion, maybe the character as I presented it, was not right for this particular game. I just wanted every one to understand, that because I didnt develope him with the perspective of having an edge, and just being different, that maybe thats whats preventing me from seeing his overall catastrophic effect on gameplay.</p><p></p><p>And I do see how create gate, or control weather could be out of place here, if the GM did not want the characters to be able to alter or escape particular situations. In my game if I thought that the spells would cause a problem they would not be allowed.</p><p></p><p>Dallas</p></blockquote><p></p>
[QUOTE="Dallas4lr, post: 2515083, member: 11492"] Taitzu, I don't think their is a misunderstanding, and if there was it was probably on my part. I just didnt understand that our characters were suppose to be everyday people - with some extra stuff allowed, but other stuff that isn't. I'm sorry that I didnt make my character like everybody else. Its certainly not a big issue. My only reason for defending my point, was because I truly did not set out to design a character that would have some inherent advantage, edge or survivability above the others. I was thinking from a party perspective, what could potentially help us all. Besides just liking to be different. I have played in games were one or two characters were over the top, and it made the game far less enjoyable. In conclusion, maybe the character as I presented it, was not right for this particular game. I just wanted every one to understand, that because I didnt develope him with the perspective of having an edge, and just being different, that maybe thats whats preventing me from seeing his overall catastrophic effect on gameplay. And I do see how create gate, or control weather could be out of place here, if the GM did not want the characters to be able to alter or escape particular situations. In my game if I thought that the spells would cause a problem they would not be allowed. Dallas [/QUOTE]
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[D20 CoC] Beyond the Mountains of Madness Campaign - Recruiting Alternate Players
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