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[D20 CoC] Beyond the Mountains of Madness Campaign - Recruiting Alternate Players
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<blockquote data-quote="jdeleski" data-source="post: 2518523" data-attributes="member: 33307"><p><strong>Initial Feedback on Father Rucker</strong></p><p></p><p>Dallas,</p><p> </p><p>I have read through your character sheet and also have read through all of the many postings and responses in this IC thread. I'm going to spend a few paragraphs tackling the question of your character's background, along with the mythos knowledge aspect of the game and this campaign. I may later (perhaps this weekend and after I hear back from you) dig into more detail about your actual character stats.</p><p> </p><p><u>CHARACTER CONCEPT AND BACKGROUND</u></p><p>I actually like the idea of a scientist/priest character who has had some experiences with mythos-related items and events and is searching to find explanations through both his faith or through an expedition. I believe that this offers a LOT of roleplaying opportunities for our campaign! I would rather see this sort of a character included in our campaign as opposed to a straight priest/scientist who is proficient with a pistol. </p><p> </p><p>Assuming that you're willing to continue to explore this sort of character (I really hope that you are, because I think that it would be VERY interesting), I would like to develop his background further and put some reasonable boundaries around his mythos abilities and knowledge. </p><p> </p><p>Due to the nature of this sort of character, I would like to suggest that <u>only</u> you and the GM (me) would know a lot of this background at the start of this campaign. I am not suggesting that we hide your background so that our other players cannot comment, but rather because, as I see it, your character is unsure/fearful of what he has discovered and is reluctant to expose other individuals to this knowledge; this would add to the roleplaying aspect of the game. Over the past couple of months of developing our campaign, I think that my players have now developed some trust in my thoroughness and adherence to a strong logical game/storyline that they'd be willing to suspend their skepicism and allow me a little leeway in this regard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p> </p><p>As you've already mentioned in one of your responses, your character would share his knowledge with other team members as he became comfortable with them and/or if he was confronted with a dire situation and had to act. </p><p> </p><p><u>NEXT STEPS</u></p><p>So here's what I propose (provided that you would be OK with adding mythos aspects to your character):</p><p>1) In private (emails or IM's), you and I will need to come to an agreement as to exactly what your player has experienced in the past, identifying what items, what book(s), and what events he encountered. How did your character react to each event and item, what studies did he engage in, and how did that effect your sanity and personality and subsequent pursuits in life? This will set the stage for what feats or spells your character might have or not have. </p><p>2) From this, you finish your character sheet in all respects with the exception of any feats/spells so that the other players can get a more detailed picture of Father Rucker. At this early point in the campaign, you shouldn't need these feats and spells, so we have a bit of time to do step number 3, but step 3 may only take me a week or so, realtime.</p><p>3) I consider mythos artifacts and books and feats and spells in the game to be very rare, but nevertheless present. After we settle on an outline of your character's experiences and status, I would spend a some time studying the BMoM storyline and weaving your background and mythos information through this campaign, ensuring that it fits and is connected. At this point, we might find a need to change a few things that we agreed on in step 1. And finally, I would either approve your requested feats/spells or recommend ones that are more appropriate, and we'd discuss and agree on the final composition.</p><p>4) We're done. We each keep a copy of your character's full history and abilities and occasionally talk, in private, about how your character perceives the world and uses his special knowledge/abilities.</p><p> </p><p>Are you Ok with this?</p><p> </p><p>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p><p>Job (the tortured one).</p></blockquote><p></p>
[QUOTE="jdeleski, post: 2518523, member: 33307"] [b]Initial Feedback on Father Rucker[/b] Dallas, I have read through your character sheet and also have read through all of the many postings and responses in this IC thread. I'm going to spend a few paragraphs tackling the question of your character's background, along with the mythos knowledge aspect of the game and this campaign. I may later (perhaps this weekend and after I hear back from you) dig into more detail about your actual character stats. [u]CHARACTER CONCEPT AND BACKGROUND[/u] I actually like the idea of a scientist/priest character who has had some experiences with mythos-related items and events and is searching to find explanations through both his faith or through an expedition. I believe that this offers a LOT of roleplaying opportunities for our campaign! I would rather see this sort of a character included in our campaign as opposed to a straight priest/scientist who is proficient with a pistol. Assuming that you're willing to continue to explore this sort of character (I really hope that you are, because I think that it would be VERY interesting), I would like to develop his background further and put some reasonable boundaries around his mythos abilities and knowledge. Due to the nature of this sort of character, I would like to suggest that [u]only[/u] you and the GM (me) would know a lot of this background at the start of this campaign. I am not suggesting that we hide your background so that our other players cannot comment, but rather because, as I see it, your character is unsure/fearful of what he has discovered and is reluctant to expose other individuals to this knowledge; this would add to the roleplaying aspect of the game. Over the past couple of months of developing our campaign, I think that my players have now developed some trust in my thoroughness and adherence to a strong logical game/storyline that they'd be willing to suspend their skepicism and allow me a little leeway in this regard. :cool: As you've already mentioned in one of your responses, your character would share his knowledge with other team members as he became comfortable with them and/or if he was confronted with a dire situation and had to act. [u]NEXT STEPS[/u] So here's what I propose (provided that you would be OK with adding mythos aspects to your character): 1) In private (emails or IM's), you and I will need to come to an agreement as to exactly what your player has experienced in the past, identifying what items, what book(s), and what events he encountered. How did your character react to each event and item, what studies did he engage in, and how did that effect your sanity and personality and subsequent pursuits in life? This will set the stage for what feats or spells your character might have or not have. 2) From this, you finish your character sheet in all respects with the exception of any feats/spells so that the other players can get a more detailed picture of Father Rucker. At this early point in the campaign, you shouldn't need these feats and spells, so we have a bit of time to do step number 3, but step 3 may only take me a week or so, realtime. 3) I consider mythos artifacts and books and feats and spells in the game to be very rare, but nevertheless present. After we settle on an outline of your character's experiences and status, I would spend a some time studying the BMoM storyline and weaving your background and mythos information through this campaign, ensuring that it fits and is connected. At this point, we might find a need to change a few things that we agreed on in step 1. And finally, I would either approve your requested feats/spells or recommend ones that are more appropriate, and we'd discuss and agree on the final composition. 4) We're done. We each keep a copy of your character's full history and abilities and occasionally talk, in private, about how your character perceives the world and uses his special knowledge/abilities. Are you Ok with this? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Job (the tortured one). [/QUOTE]
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[D20 CoC] Beyond the Mountains of Madness Campaign - Recruiting Alternate Players
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