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[D20 CoC] Beyond the Mountains of Madness Campaign - Recruiting Alternate Players
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<blockquote data-quote="Dallas4lr" data-source="post: 2531257" data-attributes="member: 11492"><p>Taitzu,</p><p></p><p>I am really trying to understand you, and the problem you have with this supposed predisposition thing. You stated the following:</p><p></p><p>"The predisposition for facing the supernatural is still quite evident IMHO, and I still disagree with it highly. As in any game, jdeleski's layout for the game trumps whatever canon may be presented for use in rulebooks."</p><p></p><p> I'm really trying to figure out do you just have a problem with the assumption of facing the supernatural in COC or is it just this adventure. I am sorry, but to me COC has always been about the mythos, cults, and dying!!!!! So I'm really trying to figure your logic, I've never played a game of COC where the mythos did not play some part because its so integral to the genre. And what canons in what rulebooks are you speaking of!!!!!! I have the D20 rulebook which if I'm not mistaken we are using, and I have not found any such canons which state that characters can't do magic or psychic abilities until the eighth or whatever level!!!!!!! Nor should they be apart of new adventures. Taitzu where are these so called canons at, maybe I missed them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" />.</p><p></p><p>In fact I think its just the opposite anyone who has played this game can attest to how difficult it is to keep a character alive so they can reach the fifth or sixth level. So my natural assumption would be, that the game system was designed so that even starting characters could have some knowledge of the mythos and some initial powers .....ahhhhh thats why the PC's are called INVESTIGATORS!!!!!!!!!! You can't be an investigator unless you have an awareness that certain things need to be looked into.</p><p></p><p>I say this respectfully, it appears as if you have decided unilaterally that this was going to be a game where none of the PC's had any mythos knowledge, but fortunately the sun doesnt revolve around anyone of us. Because to me, your inferance goes against the entire spirit of COC, which is about invetigating the supernatural. The Introduction of the COC D20 manual states the following on page 5 the 3rd paragraph:</p><p></p><p>"If a roleplaying game is like a film, then the players are the stars. the characters they portray are all HEROS INVESTIGATING THE SUPERNATURAL-WE CALL THEM INVESTIGATORS."</p><p></p><p>Actually this is in direct contrast to your own statements, we must not be playing the same game or using the same manual.</p><p></p><p>The game is not about ordinary people, nor weaklings, BUT ALL ABOUT HEROS!!!!!! Not investigating everyday life, not watching each other write verbous meaningless dialogue, but about investigating the SUPERNATURAL.</p><p></p><p>This isnt about Jdeleski trumping you and your house rules, this is about the GM adhereing to the rules and spirit of Call Of Cthulhu - which you have somehow misplaced.</p><p></p><p>As I see it I'm playing according to the rules!!!!!!!</p><p></p><p>Now to be honest maybe the module for the Mountains of Madness states that none of the investigators should have mythos knowledge, magic, or psychic abilities. And if it does it will be a first for this game.</p><p></p><p>You dont understand us because we choose to play by the rules, and I don't understand you because what you are asking us to do has no basis in the rules!!!!!</p><p></p><p></p><p>Dallas</p></blockquote><p></p>
[QUOTE="Dallas4lr, post: 2531257, member: 11492"] Taitzu, I am really trying to understand you, and the problem you have with this supposed predisposition thing. You stated the following: "The predisposition for facing the supernatural is still quite evident IMHO, and I still disagree with it highly. As in any game, jdeleski's layout for the game trumps whatever canon may be presented for use in rulebooks." I'm really trying to figure out do you just have a problem with the assumption of facing the supernatural in COC or is it just this adventure. I am sorry, but to me COC has always been about the mythos, cults, and dying!!!!! So I'm really trying to figure your logic, I've never played a game of COC where the mythos did not play some part because its so integral to the genre. And what canons in what rulebooks are you speaking of!!!!!! I have the D20 rulebook which if I'm not mistaken we are using, and I have not found any such canons which state that characters can't do magic or psychic abilities until the eighth or whatever level!!!!!!! Nor should they be apart of new adventures. Taitzu where are these so called canons at, maybe I missed them :confused:. In fact I think its just the opposite anyone who has played this game can attest to how difficult it is to keep a character alive so they can reach the fifth or sixth level. So my natural assumption would be, that the game system was designed so that even starting characters could have some knowledge of the mythos and some initial powers .....ahhhhh thats why the PC's are called INVESTIGATORS!!!!!!!!!! You can't be an investigator unless you have an awareness that certain things need to be looked into. I say this respectfully, it appears as if you have decided unilaterally that this was going to be a game where none of the PC's had any mythos knowledge, but fortunately the sun doesnt revolve around anyone of us. Because to me, your inferance goes against the entire spirit of COC, which is about invetigating the supernatural. The Introduction of the COC D20 manual states the following on page 5 the 3rd paragraph: "If a roleplaying game is like a film, then the players are the stars. the characters they portray are all HEROS INVESTIGATING THE SUPERNATURAL-WE CALL THEM INVESTIGATORS." Actually this is in direct contrast to your own statements, we must not be playing the same game or using the same manual. The game is not about ordinary people, nor weaklings, BUT ALL ABOUT HEROS!!!!!! Not investigating everyday life, not watching each other write verbous meaningless dialogue, but about investigating the SUPERNATURAL. This isnt about Jdeleski trumping you and your house rules, this is about the GM adhereing to the rules and spirit of Call Of Cthulhu - which you have somehow misplaced. As I see it I'm playing according to the rules!!!!!!! Now to be honest maybe the module for the Mountains of Madness states that none of the investigators should have mythos knowledge, magic, or psychic abilities. And if it does it will be a first for this game. You dont understand us because we choose to play by the rules, and I don't understand you because what you are asking us to do has no basis in the rules!!!!! Dallas [/QUOTE]
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