I like them, actually. One of the players, Alex, is actually Sensitive. I'm hoping he lives long enough to grow that talent.
I used to run a game - very much like Delta Green - but using the Hero Systems rules (Champions, in other words). Each agent had a minor psychic ability. A *random* psychic ability - they rolled on a chart.
<enters wistful memory mode - WARNING>
I remember one game, one player had the rather unexciting power of being able to speak any language. It was done with a low-level telepathic connection. But after a few minutes with anyone - he could speak fluently. The language would fade as soon as he stepped away from the person. Then during one adventure, he met the gibbering form of Y'golonac, and he tried to actually communicate with it.
The insanity and horror that followed was something to remember.
Question. I have this AWESOME idea for a Cthulhu campaign and i wanna run one online (i have the place set up and everything. A friend of mine owns goandroleplay.com and its free message boards over there!).
I need a good (not cheesy) Cthulhu campaign name set in modern times. Id tell ya more but it would ruin it (for anyone who wants to play (*hint*drop me an email at Angelsboi21@hotimail.com*hint*)
If ya dont wanna play but would like to know more, email me anyway ....
Also, when I was reading Kristof's interactions with Alister, I had this little manical voice going in my head saying "Kristof's gonna, di-ie, Kristof's gonna di-ie!"
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I really need to get more sleep.
Also, when I was reading Kristof's interactions with Alister, I had this little manical voice going in my head saying "Kristof's gonna, di-ie, Kristof's gonna di-ie!"