Turanil
First Post
The following characters are both evolved from the Generic Gentry npc described above. They represent diplomats who spend their time in courts and official places, never on battlefields or in arcane mysteries.
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#16 - SORCERER DIPLOMAT
Aristocrat/Sorcerer 6th level; DMG / PHB
Lady Erinna Druas is the most devious and scheming diplomat of King [insert appropriate name] of [insert appropriate kingdom]. Outwardly she appears as a kind and affable woman, yet she is a devious and evil schemer who constantly develop a web of intrigue to advance the nefarious goals of her employer as well as her own benefit. Not only she doesn't care for the fate of others, but takes great pleasure in inflicting pain and misery upon others, especially macho men (including knights and warriors of all sorts) whom she despises. As such, she makes a really great use of the few spells she knows. She will otherwise always avoid fights, resorting to allies if need be.
Alignment: CE (not a murderous psychopath, but a master evil schemer subtly seeding hate and mayhem, to benefit her own objectives.)
Sorcerer Diplomat: Human, Aristocrat 3rd-lvl/ Sorcerer 3rd-lvl.
Combat: AC= 10 (touch 10, flat-footed 10); Hit-points: 22; Initiative: +0; Speed: 30 ft.; BAB +3, Grap +3; Atk: melee +3 (1d4, 19-20/x2, dagger), melee +3 (1d6, 19-20/x2, shortsword), ranged +3 (1d8, 19-20/x2, light crossbow).
Saves: Fort +2, Ref +2, Will +9. Impervious to mind detection (ring).
Abilities: Str 10 (+0), Dex 11 (+0), Con 11 (+0), Int 14 (+2), Wis 13 (+1), Cha 16 (+3).
Racial Traits: Human: bonus feat and skills points (counted below)
Skills: Appraise +6, Bluff +12, Diplomacy +16, Intimidate +7, Knowledge (local) +8, Knowledge (nobility - royalty) +8, Listen +10, Perform (musical instrument) +7, Ride +4, Sense motive +7, and Spellcraft +3.
Feats and Powers: (bonuses counted above) Iron will, Negotiator, Skill focus (Diplomacy), Skill focus (Listen). Familiar: bat.
Spells: (6 0-lvl and 6 1st-lvl sorcerer spells cast at 3rd level): 0-lvl.: Change voice*, Detect magic, Mage hand, Message, Prestidigitation. 1st-lvl.: Charm person, Comprehend languages, and Disguise self.
Equipment: Fine clothing, dagger, boots of teleportation, ring of mind-shielding, potion of gaseous form.
Note: (*) new spell identical to Disguise Self in all respects except that it only alters the subject's voice.
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#17 - PALADIN DIPLOMAT
Aristocrat/Paladin 6th level; DMG / PHB
Sir Richard Arthgallen is the trusted representative of King [insert appropriate name] of [insert appropriate kingdom]. Outwardly he appears as an aging knight who left the battlefield a long time ago. He always carries his longsword by his side but will don his breast plate armor only in exceptional circumstances. Sir Richard is usually welcome in most courts, and is appreciated not only for his gentleness, but also his great knowledge of the court, and keen advice on political matters. He will otherwise avoid fights whenever he can, despite having being a warrior in younger ages. If confronted with an aggression, he will prefer to call for reinforcement and use diplomacy instead of his sword.
Alignment: LG (trustworthy individual who knows how to make compromises that benefit both parties).
Sorcerer Diplomat: Human, Aristocrat 3rd-lvl/ Paladin 3rd-lvl.
Combat: AC= 12* (touch 12, flat-footed 12); Hit-points: 31; Initiative: +0; Speed: 30 ft.; BAB +5, Grap +5; Atk: melee +5 (1d4, 19-20/x2, dagger), melee +7 (1d8+2, 19-20/x2, longsword), ranged +5 (1d8, 19-20/x2, light crossbow).
Saves: Fort +7, Ref +5, Will +10. Immune to fear and diseases.
Abilities: Str 10 (+0), Dex 11 (+0), Con 11 (+0), Int 14 (+2), Wis 13 (+1), Cha 16 (+3).
Racial Traits: Human: bonus feat and skills points (counted below)
Skills: Appraise +6, Diplomacy +20, Intimidate +7, Knowledge (local) +8, Knowledge (nobility - royalty) +15, Listen +4, Perform (musical instrument) +7, Ride +4, and Sense motive +9.
Feats and Powers: (bonuses counted above) Iron will, Negotiator, Skill focus (Diplomacy), Skill focus (Knowledge: nobility - royalty); Aura of good, Detect evil, Smite evil (1/day), Divine grace, Lay on hands (9 hp), Aura of courage, Divine health.
Equipment: Fine clothing, dagger, +2 longsword, ring of AC +2, elixir of truth.
Note: (*) If necessary could don a breast plate armor AC= 17 (touch 12, flat-footed 17).
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Now there is still room for other types of diplomats: elves, dwarves, etc. Feel free to submit them!
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#16 - SORCERER DIPLOMAT
Aristocrat/Sorcerer 6th level; DMG / PHB
Lady Erinna Druas is the most devious and scheming diplomat of King [insert appropriate name] of [insert appropriate kingdom]. Outwardly she appears as a kind and affable woman, yet she is a devious and evil schemer who constantly develop a web of intrigue to advance the nefarious goals of her employer as well as her own benefit. Not only she doesn't care for the fate of others, but takes great pleasure in inflicting pain and misery upon others, especially macho men (including knights and warriors of all sorts) whom she despises. As such, she makes a really great use of the few spells she knows. She will otherwise always avoid fights, resorting to allies if need be.
Alignment: CE (not a murderous psychopath, but a master evil schemer subtly seeding hate and mayhem, to benefit her own objectives.)
Sorcerer Diplomat: Human, Aristocrat 3rd-lvl/ Sorcerer 3rd-lvl.
Combat: AC= 10 (touch 10, flat-footed 10); Hit-points: 22; Initiative: +0; Speed: 30 ft.; BAB +3, Grap +3; Atk: melee +3 (1d4, 19-20/x2, dagger), melee +3 (1d6, 19-20/x2, shortsword), ranged +3 (1d8, 19-20/x2, light crossbow).
Saves: Fort +2, Ref +2, Will +9. Impervious to mind detection (ring).
Abilities: Str 10 (+0), Dex 11 (+0), Con 11 (+0), Int 14 (+2), Wis 13 (+1), Cha 16 (+3).
Racial Traits: Human: bonus feat and skills points (counted below)
Skills: Appraise +6, Bluff +12, Diplomacy +16, Intimidate +7, Knowledge (local) +8, Knowledge (nobility - royalty) +8, Listen +10, Perform (musical instrument) +7, Ride +4, Sense motive +7, and Spellcraft +3.
Feats and Powers: (bonuses counted above) Iron will, Negotiator, Skill focus (Diplomacy), Skill focus (Listen). Familiar: bat.
Spells: (6 0-lvl and 6 1st-lvl sorcerer spells cast at 3rd level): 0-lvl.: Change voice*, Detect magic, Mage hand, Message, Prestidigitation. 1st-lvl.: Charm person, Comprehend languages, and Disguise self.
Equipment: Fine clothing, dagger, boots of teleportation, ring of mind-shielding, potion of gaseous form.
Note: (*) new spell identical to Disguise Self in all respects except that it only alters the subject's voice.
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#17 - PALADIN DIPLOMAT
Aristocrat/Paladin 6th level; DMG / PHB
Sir Richard Arthgallen is the trusted representative of King [insert appropriate name] of [insert appropriate kingdom]. Outwardly he appears as an aging knight who left the battlefield a long time ago. He always carries his longsword by his side but will don his breast plate armor only in exceptional circumstances. Sir Richard is usually welcome in most courts, and is appreciated not only for his gentleness, but also his great knowledge of the court, and keen advice on political matters. He will otherwise avoid fights whenever he can, despite having being a warrior in younger ages. If confronted with an aggression, he will prefer to call for reinforcement and use diplomacy instead of his sword.
Alignment: LG (trustworthy individual who knows how to make compromises that benefit both parties).
Sorcerer Diplomat: Human, Aristocrat 3rd-lvl/ Paladin 3rd-lvl.
Combat: AC= 12* (touch 12, flat-footed 12); Hit-points: 31; Initiative: +0; Speed: 30 ft.; BAB +5, Grap +5; Atk: melee +5 (1d4, 19-20/x2, dagger), melee +7 (1d8+2, 19-20/x2, longsword), ranged +5 (1d8, 19-20/x2, light crossbow).
Saves: Fort +7, Ref +5, Will +10. Immune to fear and diseases.
Abilities: Str 10 (+0), Dex 11 (+0), Con 11 (+0), Int 14 (+2), Wis 13 (+1), Cha 16 (+3).
Racial Traits: Human: bonus feat and skills points (counted below)
Skills: Appraise +6, Diplomacy +20, Intimidate +7, Knowledge (local) +8, Knowledge (nobility - royalty) +15, Listen +4, Perform (musical instrument) +7, Ride +4, and Sense motive +9.
Feats and Powers: (bonuses counted above) Iron will, Negotiator, Skill focus (Diplomacy), Skill focus (Knowledge: nobility - royalty); Aura of good, Detect evil, Smite evil (1/day), Divine grace, Lay on hands (9 hp), Aura of courage, Divine health.
Equipment: Fine clothing, dagger, +2 longsword, ring of AC +2, elixir of truth.
Note: (*) If necessary could don a breast plate armor AC= 17 (touch 12, flat-footed 17).
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Now there is still room for other types of diplomats: elves, dwarves, etc. Feel free to submit them!
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