For a few games last year I got my group to try this with our D&D Game. Basically all we had to do was multiply things by 5 to get their percentile value.
Levels went from 1 to 100 within the same span of experience as standard D&D
AC was 50 + armor value*5
Attacks were the same , BAB fraction being the same but levels being higher, crit ranges were a strait conversion.
Skills were adjusted accordingly
I forgot how we handled HP at the moment, but I think it might have been just constitution bonuses+1 or something.
It was different and allowed for an interesting change of pace. It gave it a bit more of a video game - almost Final Fantasy Tactics, feeling. It De-emphasized differences in level (by about 5 LOL), so two or three levels apart wasn't that great a gap in the party or between the party and an encounter.
Levels went from 1 to 100 within the same span of experience as standard D&D
AC was 50 + armor value*5
Attacks were the same , BAB fraction being the same but levels being higher, crit ranges were a strait conversion.
Skills were adjusted accordingly
I forgot how we handled HP at the moment, but I think it might have been just constitution bonuses+1 or something.
It was different and allowed for an interesting change of pace. It gave it a bit more of a video game - almost Final Fantasy Tactics, feeling. It De-emphasized differences in level (by about 5 LOL), so two or three levels apart wasn't that great a gap in the party or between the party and an encounter.