d20==d100; Anyone else tried it?

Megatron

Explorer
For a few games last year I got my group to try this with our D&D Game. Basically all we had to do was multiply things by 5 to get their percentile value.

Levels went from 1 to 100 within the same span of experience as standard D&D
AC was 50 + armor value*5
Attacks were the same , BAB fraction being the same but levels being higher, crit ranges were a strait conversion.
Skills were adjusted accordingly

I forgot how we handled HP at the moment, but I think it might have been just constitution bonuses+1 or something.


It was different and allowed for an interesting change of pace. It gave it a bit more of a video game - almost Final Fantasy Tactics, feeling. It De-emphasized differences in level (by about 5 LOL), so two or three levels apart wasn't that great a gap in the party or between the party and an encounter.
 

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Well, as I said, It's been a little over a year now so I'm trying to recall the details, but I believe we just took the BAB ratios as normal and applied them to the new levels

Code:
Level 	1:1	3:4	1:2
1	1	0	0
2	2	1	1
3	3	2	1
4	1	3	2
5	5	3	2
10	10	7	5
20	10	15	10
100	100	75	50
If my math is right.
Looking at this chart, I think PC's started at level 5, but I might be wrong on that.
 

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