Breakdaddy said:
I am working on a conversion of the old PC game Fallout/Fallout Tactics using Grim Tales and D20 Modern. So far its mainly plug n' play, as Grim Tales is very setting-friandly for exactly this game archetype.
Thanks! I've actually run a Fallout game myself using Grim Tales. Ran it as a one-off for a Boston Game Day. The basic plot was to uncover the sinister forces mutilating the local brahmin herds-- but despite some fine roleplaying all around the table from Sulik, Lenny, Vic, and others, the game quickly devolved to deadly gunfights.
I'll be happy to provide you with my notes and some awesome character sheets I made for the occasion.
I have a question about the shotgun-scatter rules in GT though, so hopefully someone knows/can answer my query.The GT book indicates that in the second and third range increments that two or three squares (respectively) can be targeted in addition to the first range increment. It further states that these targets must all be in a perpendicular line to the shooter. The question here is: Does this mean that only a 5' wide line from the shooter can be used to target things? Or is there some spread diagram I am missing that would widen this to a more realistic level?
I'm in Hong Kong at the moment and without my Grim Tales rulebook, so I'll answer you as best as I can off the top of my head.
In the first range increment, the shotgun targets a single opponent with an area of effect equal to a 5x5 square. If the opponent is fully within the area of effect, he does not get to add dodge or Dex bonuses to AC.
In the second range increment, you target two 5x5 squares (or an area 5x10). The long side of this area has to be perpendicular to the shooter-- think of it as the terminus end of a cone. Make one attack roll and apply the result against any targets struck by the area of effect. Again, if they are fully within the target area, they don't get to add dodge or Dex bonuses to AC.
(It's important to note that the shotgun is not, strictly speaking, a cone effect, as targets between the shooter and the target will provide cover and may be hit instead.)
In this 5x10 area, you could hit two medium sized opponents standing side by side.
In the third range increment, the target area is 5x15... (Three medium targets standing shoulder to shoulder.)
In the fourth range increment (should your shotgun have effect to this point) it's 5x20, and so on.
Hope that answers your question!
Wulf