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D20 Fallout Tactics conversion question
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<blockquote data-quote="Wulf Ratbane" data-source="post: 1575170" data-attributes="member: 94"><p>Thanks! I've actually run a Fallout game myself using Grim Tales. Ran it as a one-off for a Boston Game Day. The basic plot was to uncover the sinister forces mutilating the local brahmin herds-- but despite some fine roleplaying all around the table from Sulik, Lenny, Vic, and others, the game quickly devolved to deadly gunfights. </p><p></p><p>I'll be happy to provide you with my notes and some awesome character sheets I made for the occasion.</p><p></p><p></p><p></p><p>I'm in Hong Kong at the moment and without my Grim Tales rulebook, so I'll answer you as best as I can off the top of my head.</p><p></p><p>In the first range increment, the shotgun targets a single opponent with an area of effect equal to a 5x5 square. If the opponent is fully within the area of effect, he does not get to add dodge or Dex bonuses to AC.</p><p></p><p>In the second range increment, you target two 5x5 squares (or an area 5x10). The long side of this area has to be perpendicular to the shooter-- think of it as the terminus end of a cone. Make one attack roll and apply the result against any targets struck by the area of effect. Again, if they are fully within the target area, they don't get to add dodge or Dex bonuses to AC.</p><p></p><p>(It's important to note that the shotgun is not, strictly speaking, a cone effect, as targets between the shooter and the target will provide cover and may be hit instead.)</p><p></p><p>In this 5x10 area, you could hit two medium sized opponents standing side by side.</p><p></p><p>In the third range increment, the target area is 5x15... (Three medium targets standing shoulder to shoulder.)</p><p></p><p>In the fourth range increment (should your shotgun have effect to this point) it's 5x20, and so on.</p><p></p><p>Hope that answers your question!</p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1575170, member: 94"] Thanks! I've actually run a Fallout game myself using Grim Tales. Ran it as a one-off for a Boston Game Day. The basic plot was to uncover the sinister forces mutilating the local brahmin herds-- but despite some fine roleplaying all around the table from Sulik, Lenny, Vic, and others, the game quickly devolved to deadly gunfights. I'll be happy to provide you with my notes and some awesome character sheets I made for the occasion. I'm in Hong Kong at the moment and without my Grim Tales rulebook, so I'll answer you as best as I can off the top of my head. In the first range increment, the shotgun targets a single opponent with an area of effect equal to a 5x5 square. If the opponent is fully within the area of effect, he does not get to add dodge or Dex bonuses to AC. In the second range increment, you target two 5x5 squares (or an area 5x10). The long side of this area has to be perpendicular to the shooter-- think of it as the terminus end of a cone. Make one attack roll and apply the result against any targets struck by the area of effect. Again, if they are fully within the target area, they don't get to add dodge or Dex bonuses to AC. (It's important to note that the shotgun is not, strictly speaking, a cone effect, as targets between the shooter and the target will provide cover and may be hit instead.) In this 5x10 area, you could hit two medium sized opponents standing side by side. In the third range increment, the target area is 5x15... (Three medium targets standing shoulder to shoulder.) In the fourth range increment (should your shotgun have effect to this point) it's 5x20, and so on. Hope that answers your question! Wulf [/QUOTE]
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