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D20 Fallout Tactics conversion question
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<blockquote data-quote="WaterRabbit" data-source="post: 1580938" data-attributes="member: 2445"><p>This seems a little generous to me. I am not an expert here by any means, but I believe that the spread of a shotgun is more like 1” / yard. If you are going to affect two 5’x5’ squares I would think that you need at least a 5’ spread (or 60”).</p><p></p><p>At 1” / yard that means you get a 60” spread at 60 yards or 180 feet. The range increment of shotguns in d20 modern is listed at either 30’ or 40’. For a 30’ range shotgun you don’t get a 5’ spread until the 6th range increment; for a 40’ range shotgun you get the 5’ spread until the 5th increment.</p><p></p><p>To affect a 5’x15’ area I would think that you would need at least a 10’ spread. A 10’ spread would not happen until 120 yards or 360 feet. You could only get that with a shotgun that has a 40’ range increment, and then only in the 9th increment.</p><p></p><p>With spread like these I would think that you should reduce the damage by half for a 5’x10’ area or by one third for a 5’x15’ area.</p><p></p><p>Also, for Fallout remember that Perception is added to the range of weapons according to the formula:</p><p></p><p> Combined Range (in meters) = (2 * PE)-1 + weapon range</p><p></p><p>And for every meter greater than the combined range subtract 3% from the attack roll. Shotguns in Fallout have a base range of 7-15 meters, depending upon the gun. For the Winchester Combat Shotgun, the base range is 22 meters; for the H&K CWS the base range is 30 meters; and for the Pancor “Jackhammer” the base range is 35 meters.</p><p></p><p>Breakdaddy, I assume you have access to the Fallout Pen and Paper rules ? They sum up the mechanics of the three computer games very well. The rules for burst and double shot weapons are considerably different than d20 and I think they did a better job of representing them.</p><p></p><p>Interestingly enough, they used the d20 formula for gaining experience long before d20 came out. I have often thought that the designers of d20 were influenced by many features of Fallout.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 1580938, member: 2445"] This seems a little generous to me. I am not an expert here by any means, but I believe that the spread of a shotgun is more like 1” / yard. If you are going to affect two 5’x5’ squares I would think that you need at least a 5’ spread (or 60”). At 1” / yard that means you get a 60” spread at 60 yards or 180 feet. The range increment of shotguns in d20 modern is listed at either 30’ or 40’. For a 30’ range shotgun you don’t get a 5’ spread until the 6th range increment; for a 40’ range shotgun you get the 5’ spread until the 5th increment. To affect a 5’x15’ area I would think that you would need at least a 10’ spread. A 10’ spread would not happen until 120 yards or 360 feet. You could only get that with a shotgun that has a 40’ range increment, and then only in the 9th increment. With spread like these I would think that you should reduce the damage by half for a 5’x10’ area or by one third for a 5’x15’ area. Also, for Fallout remember that Perception is added to the range of weapons according to the formula: Combined Range (in meters) = (2 * PE)-1 + weapon range And for every meter greater than the combined range subtract 3% from the attack roll. Shotguns in Fallout have a base range of 7-15 meters, depending upon the gun. For the Winchester Combat Shotgun, the base range is 22 meters; for the H&K CWS the base range is 30 meters; and for the Pancor “Jackhammer” the base range is 35 meters. Breakdaddy, I assume you have access to the Fallout Pen and Paper rules ? They sum up the mechanics of the three computer games very well. The rules for burst and double shot weapons are considerably different than d20 and I think they did a better job of representing them. Interestingly enough, they used the d20 formula for gaining experience long before d20 came out. I have often thought that the designers of d20 were influenced by many features of Fallout. [/QUOTE]
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