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d20 Fight Club for D&D 5th Edition, Pathfinder, and More!
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<blockquote data-quote="dmdcdubs" data-source="post: 7656231" data-attributes="member: 6788455"><p>TL;DR Great promise but the awkward interface and lack of output/sharing features (including no compatibility with it's own sister DM app) made me regret spending money on this. We are all looking for that killer character app for D&D and IMHO this is not it.</p><p></p><p>My impressions after using this for a bit:</p><p></p><p>A great start but missing obvious and necessary features.</p><p></p><p>I'm really on the fence with this app. It has a lot of polish in parts and great intentions but falls short on the most important aspects. </p><p></p><p>The option to import/export or share a character is shockingly absent. Saving to the "cloud" doesn't count. It seems to me that the most useful function would be allowing players and DMs to all have access to the characters with live updating of stats/damage/items/etc. Maybe that is beyond the scope of an app like this but I expected all this as a given, otherwise it is no better than a piece of paper to me. </p><p></p><p>Secondly, why is there no integration with the D20 DM's app?! It is such a missed opportunity. I downloaded both apps and I am struggling trying to figure out how to incorporate both into the campaign. It is simply much faster and efficient to just use paper. Why bother to have it all digital when the info is essentially static and locked per user? Allow me to create characters in the Fight Club app then seamlessly link them to the DM app so that I can add them into encounters. With dynamic updating the players could have their own copy of the app and get real time updates as the game progresses and the DM could access everything at a touch. </p><p></p><p>Maybe I was expecting too much. Maybe this requires some sort of local database linking and years of coding. I don't know. I would have happily paid $4.99 for these features. I won't be recommending my players to buy this until integration is added. </p><p></p><p>The GUI needs some more fine-tuning in regards to inputting data. It almost feels as if the developer doesn't actually play D&D or even use this app (I'm sure they do or they wouldn't bother making it… it just feels that way with how clunky it can be). Why not match the character making process from the rules? Keep things in the traditional order so that it makes sense to players. Limit inputs that don't conform to rules or add an override. It doesn't correct your mistakes or prevent you from making them.</p><p></p><p>I found myself making a ton of additional entries to fill glaring omissions in the character's description such as physical attributes. I did eventually adapt to some of the nuances of the GUI but it should be more intuitive. I felt like it was a lot of time and work. How the heck do I add lightning breath as an attack? I'm sure it's there but the interface feels limited and I couldn't find the options I wanted. Additionally I found minor glitches such as a repeatable crash when I swiped up on the Max HP tab.</p><p></p><p>Ultimately I would say that unless you want a slick, digital copy of your DnD character that will take a good while to input and can't be exported or accessed anywhere else then don't bother. Paper is cheap, portable and reusable…</p></blockquote><p></p>
[QUOTE="dmdcdubs, post: 7656231, member: 6788455"] TL;DR Great promise but the awkward interface and lack of output/sharing features (including no compatibility with it's own sister DM app) made me regret spending money on this. We are all looking for that killer character app for D&D and IMHO this is not it. My impressions after using this for a bit: A great start but missing obvious and necessary features. I'm really on the fence with this app. It has a lot of polish in parts and great intentions but falls short on the most important aspects. The option to import/export or share a character is shockingly absent. Saving to the "cloud" doesn't count. It seems to me that the most useful function would be allowing players and DMs to all have access to the characters with live updating of stats/damage/items/etc. Maybe that is beyond the scope of an app like this but I expected all this as a given, otherwise it is no better than a piece of paper to me. Secondly, why is there no integration with the D20 DM's app?! It is such a missed opportunity. I downloaded both apps and I am struggling trying to figure out how to incorporate both into the campaign. It is simply much faster and efficient to just use paper. Why bother to have it all digital when the info is essentially static and locked per user? Allow me to create characters in the Fight Club app then seamlessly link them to the DM app so that I can add them into encounters. With dynamic updating the players could have their own copy of the app and get real time updates as the game progresses and the DM could access everything at a touch. Maybe I was expecting too much. Maybe this requires some sort of local database linking and years of coding. I don't know. I would have happily paid $4.99 for these features. I won't be recommending my players to buy this until integration is added. The GUI needs some more fine-tuning in regards to inputting data. It almost feels as if the developer doesn't actually play D&D or even use this app (I'm sure they do or they wouldn't bother making it… it just feels that way with how clunky it can be). Why not match the character making process from the rules? Keep things in the traditional order so that it makes sense to players. Limit inputs that don't conform to rules or add an override. It doesn't correct your mistakes or prevent you from making them. I found myself making a ton of additional entries to fill glaring omissions in the character's description such as physical attributes. I did eventually adapt to some of the nuances of the GUI but it should be more intuitive. I felt like it was a lot of time and work. How the heck do I add lightning breath as an attack? I'm sure it's there but the interface feels limited and I couldn't find the options I wanted. Additionally I found minor glitches such as a repeatable crash when I swiped up on the Max HP tab. Ultimately I would say that unless you want a slick, digital copy of your DnD character that will take a good while to input and can't be exported or accessed anywhere else then don't bother. Paper is cheap, portable and reusable… [/QUOTE]
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