Turanil
First Post
Creating characters for this campaign:
1) New account and specific pic. To join this game you must create a new account on Enworld, that will bear the name (username) of your PC in this game, and use one of the pics shown below. First joins = first chooses; tell me which pic you want, and I send it your way in the good size and kb weight. Thereafter, to play you must only use this account/username/pic. (The purpose is to help generate a sci-fi / starship crew ambiance.)
2) PC race and background: Your character is human… or at least looks exactly like a human. No alien race allowed, so if it's not human, it's probably a bioreplica droid, or maybe a covert Moreau (see here for ideas). Other than that, your character may come from anywhere in the Solar System, although it is 99.99 % probable that it is from Earth. (Those familiar with Transhuman Space will now where else the character could have grown up.)
3) PC classes: Basically, anything from d20 Modern + d20 Future is allowed. However, spellcasters (d20 Modern) are not allowed, and some advanced classes won't be really appropriate for this game (such as: Personality, Dimension ranger, Nuclear nomad, etc.). On the other hand the following supplement is allowed: Blood & Space 2: High Flyers and Ground Pounders.
4) Suggestions of Classes and skills: This is essentially a starship's crew, the kind you would find in Star Trek. As such, combat (including use of medium armor), investigation skills, scientific knowledge, technical skills, and zero-G training will be much useful. Likewise, warriors and scientists types would do well. On the other hand, crooks and celebrities have nothing to do here; and skills like Bluff or Diplomacy will probably see little use, although if a PC has such skills, there will be a couple of circumstances where they may be of use.
5) Starting Level: All PCs begin at 8th level.
6) Ability Scores: Use the point-buy method: 32 points (see DMG 3.5 p.169, or DMG 3.0 p.20).Then, as your PC begins at 8th level, you also twice get a +1 to one ability score of your choice.
7) Hit-Points: They are rolled using an online dice roller. This will also be used for important rolls and checks during the game; it's nice because it sends the result of die roll to emails (so yourself and the DM).
8) Equipment: Will be discussed between DM and players on a case by case basis for special stuff. Otherwise simply buy whatever you want using your starting wealth; but don't forget that you will be provided with equipment by the mission's sponsor (including a starship).
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NOTE:
This thread is for posting your characters' stat-blocks. However, to join the team, ask questions, etc., you must first go on the Talking the Talk forum: here.
Thanks
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1) New account and specific pic. To join this game you must create a new account on Enworld, that will bear the name (username) of your PC in this game, and use one of the pics shown below. First joins = first chooses; tell me which pic you want, and I send it your way in the good size and kb weight. Thereafter, to play you must only use this account/username/pic. (The purpose is to help generate a sci-fi / starship crew ambiance.)
2) PC race and background: Your character is human… or at least looks exactly like a human. No alien race allowed, so if it's not human, it's probably a bioreplica droid, or maybe a covert Moreau (see here for ideas). Other than that, your character may come from anywhere in the Solar System, although it is 99.99 % probable that it is from Earth. (Those familiar with Transhuman Space will now where else the character could have grown up.)
3) PC classes: Basically, anything from d20 Modern + d20 Future is allowed. However, spellcasters (d20 Modern) are not allowed, and some advanced classes won't be really appropriate for this game (such as: Personality, Dimension ranger, Nuclear nomad, etc.). On the other hand the following supplement is allowed: Blood & Space 2: High Flyers and Ground Pounders.
4) Suggestions of Classes and skills: This is essentially a starship's crew, the kind you would find in Star Trek. As such, combat (including use of medium armor), investigation skills, scientific knowledge, technical skills, and zero-G training will be much useful. Likewise, warriors and scientists types would do well. On the other hand, crooks and celebrities have nothing to do here; and skills like Bluff or Diplomacy will probably see little use, although if a PC has such skills, there will be a couple of circumstances where they may be of use.
5) Starting Level: All PCs begin at 8th level.
6) Ability Scores: Use the point-buy method: 32 points (see DMG 3.5 p.169, or DMG 3.0 p.20).Then, as your PC begins at 8th level, you also twice get a +1 to one ability score of your choice.
7) Hit-Points: They are rolled using an online dice roller. This will also be used for important rolls and checks during the game; it's nice because it sends the result of die roll to emails (so yourself and the DM).
8) Equipment: Will be discussed between DM and players on a case by case basis for special stuff. Otherwise simply buy whatever you want using your starting wealth; but don't forget that you will be provided with equipment by the mission's sponsor (including a starship).
-------------------------------------------------------------------------
NOTE:
This thread is for posting your characters' stat-blocks. However, to join the team, ask questions, etc., you must first go on the Talking the Talk forum: here.
Thanks
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