[D20 Future/Apocalypse]Conversion of the Engel RPG

A2Z

Explorer
With D20 Apocalypse almost here. Or already here, I started thinking about the Engel RPG again. I'm seriously thinking of running a game with D20 Modern set in the Engel world. Instead of having the characters as the Engel though I want to set them in the Junklords domains. This would give them access to more modern technology and sensabilities. It would also set the Engel as antagonists however. So with that, here's my write ups of the 5 Engels orders as D20 Modern adversaries.

Let me know what you think. I'm open to different interpretations.

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Michealite, Hero
Medium-size Humanoid (Charismatic 1)

Hit Dice: 1d6+1, hp 7
Massive Damage Threshold: 16
Initiative: +0
Speed: 30 ft., Fly 80 ft. (Good)
Defense: 15, touch 13, flat-footed 12 (+1 Dodge, +2 natural, Armor +2)
Base Attack/Grapple: +0/+3
Attack: +3 melee (1d8+3, Long Sword)
Full Attack: +3 melee (1d8+3, Long Sword)
Fighting Space/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Lowlight Vision, Improved Natural Healing, Soul of the Fellowship, Strategic Mind, The Voice, Spell-Like Abilities.
Saves: Fort +4, Ref +1, Will +2
Action Points: 5
Reputation: +4
Allegiances: Angelitic Church,
Abilities: Str 17, Dex 11, Con 12, Int 13, Wis 14, Cha 16 (+2strength, +2 constitution, +4 Charisma)
Skills: Concentration +6, Diplomacy +9, Gather Information +7, Intimidate +9, Knowledge (Religion) +5, Listen +6, Speak Language (any 2), Sense Motive +5,
Feats: Archaic Weapon Proficiency, Simple Weapons Proficiency, Armor Proficiency (Light), Defensive Martial Arts,
Talents (Charismatic Hero): Coordinate,
Engel Occupation: (Class Skills: Concentration, Listen, Bonus Feat: Archaic Weapon Proficiency)
Possessions: Long Sword, Michealite Armor, Michealite Battle Dress (Gold)
Challenge Rating: -
Advancement: By character class

Michealites have the following traits:

Improved Natural Healing (Ex): Engel heal damage at twice the normal rate gaining 2hp per HD per day
Inner Calm (Ex): +1 bonus to all concentration checks. Increases +1 for every 3 HD.
Soul of the Fellowship (Su): Can create a Telepathic Bond, as the wizard spell, with any Engel in range at will.
Strategic Mind (Ex): All Engel fighting on the same side as the Michealite gain a +2 morale bonus to all attack rolls, initiative checks and saving throws made while they can see the Engel. This bonus increases to +4 at 8HD, +6 at 12HD, +8 at 16HD and +10 at 20HD.
The Voice (Su): At will the Engel can modify his voice to cause a hypnotic effect on normal humans. The effect is as the Hypnotism spell. The target is allowed a Will save to resist. The DC for this check is 15 + HD.

Spell-Like Abilities:

Hand of God (Sp): As Shocking Grasp. (DC 10+HD), (at will)
Corona (Sp): As Eagle’s Splendor. (3/day)
Lord of the Body (Sp): As Bull’s Strength or Cat’s Grace. (Choose one per casting), (3/day)
Bolt of Authority (Sp): As Lightning Bolt. (1/day)
Omnipotence (Sp): As Greater Command. (DC 15 + HD) (1/day)
Outcry (Sp): As Power Word Kill but target receives a Fort save at DC 15 + HD. If the save succeeds the target takes 2d6 damage for every 4HD the Engel has. (1/day)

Automatic Language: Michealites speak Common and Latin.
 

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A2Z

Explorer
Gabrielite, Hero
Medium-size Humanoid (Strong 1)

Hit Dice: 1d8+2, hp 10
Massive Damage Threshold: 15
Initiative: +2
Speed: 30 ft., Fly 80 ft. (Good)
Defense: 19, touch 15, flat-footed 16 (+2 Dex, +2 natural, Class +1, Armor +4)
Base Attack/Grapple: +1/+5
Attack: +7 melee (1d10+4+1d6 (fire), Gabrielite Flaming Sword)
Full Attack: +7 melee (1d10+4+1d6 (fire), Gabrielite Flaming Sword)
Fighting Space/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Lowlight Vision, Improved Natural Healing, Fire Resistance 5, Chalice of Vengeance, Golem, Spell-Like Abilities.
Saves: Fort +3, Ref +2, Will +1
Action Points: 5
Reputation: +2
Allegiances: Angelitic Church,
Abilities: Str 19, Dex 14, Con 15, Int 10, Wis 12, Cha 11 (+4strength, +2 constitution)
Skills: Climb +8, Listen +5, Knowledge (Tactics) +4,
Feats: Archaic Weapon Proficiency, Exotic Weapon Proficiency (Flaming Sword), Simple Weapons Proficiency, Armor Proficiency (Light), Weapon Focus (Flaming Sword)
Talents (Strong Hero): Extreme Effort,
Engel Occupation: (Class Skills: Intimidate, Listen, Bonus Feat: Archaic Weapon Proficiency)
Possessions: Flaming Sword, Gabrielite Armor, Gabrielite Battle Dress (Black)
Challenge Rating: -
Advancement: By character class

Gabrielites have the following traits:

Improved Natural Healing (Ex): Engel heal damage at twice the normal rate gaining 2hp per HD per day
Samson’s Hair (Ex): A Gabrielite gains a competence bonus to attack rolls equal to half their HD (Minimum 1).
Chalice of Vengeance (Ex): A Gabrielite can enter a combat trance a certain number of times per day. In a trance, a Gabrielite temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. The increase in Constitution increases the Gabrielite’s hit points by 2 points per level, but these hit points go away at the end of the trance when his Constitution score drops back to normal. The combat trance lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A Gabrielite may not prematurely end his combat trance. However At the end of the combat trance, the Gabrielite is not fatigued.
A Gabrielite can use this ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a combat trance takes no time itself, but a Gabrielite can do it only during his action, not in response to someone else’s action.
God’s Armour (Su): The Gabrielite’s natural armor increases by half his HD.
Golem (Su): Gain damage resistance 5 + half HD for a number of rounds equal to HD + con bonus. This ability can be used once per day for every 3 HD.
Daniel’s Gift (Su): Fire Resistance equal to 5 + half HD.

Spell-Like Abilities:


David’s Agility (Sp): As Cat’s Grace. (3/day)
Goliath’s Might (Sp): As Bull’s Strength. (3/day)
Shield of Faith (Sp): As Shield of Faith. (3/day)
Judgment Day (Sp): As True Strike. In addition they can add their HD as a bonus to damage if the attack hits. (1/day)
Light of the Lord (Sp): As Sunbeam. (1/day)
Sacrificial Lamb (Sp): Creates a Fireball centered on the Gabrielite. (1/day)

Bonus Feat: Gabrielites receive the bonus feat Exotic Weapon Proficiency (Flaming Sword),
Automatic Language: Gabrielites speak Common and Latin.
 

A2Z

Explorer
Raphaelite, Hero
Medium-size Humanoid (Dedicated 1)

Hit Dice: 1d6+2, hp 8
Massive Damage Threshold: 15
Initiative: +1
Speed: 30 ft., Fly 80 ft. (Good)
Defense: 17, touch 14, flat-footed 15 (+1 Dodge, +2 natural, Class +1, Armor +3)
Base Attack/Grapple: +0/+2
Attack: +2 melee (1d6+2, Staff)
Full Attack: +2 melee (1d6+2, Staff)
Fighting Space/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Lowlight Vision, Improved Natural Healing, All-Seeing-Eye, Healing Hands, Spell-Like Abilities.
Saves: Fort +3, Ref +1, Will +5
Action Points: 5
Reputation: +3
Allegiances: Angelitic Church,
Abilities: Str 14, Dex 12, Con 15, Int 11, Wis 19, Cha 10 (+2 constitution, +4 Wisdom)
Skills: Knowledge (Theology) +4, Listen +9, Spot +8, Survival +8, Treat Injury +11
Feats: Archaic Weapon Proficiency, Simple Weapons Proficiency, Armor Proficiency (Light), Defensive Martial Arts,
Talents (Dedicated Hero): Healing,
Engel Occupation: (Class Skills: Listen, Spot, Bonus Feat: Armor Proficiency (Light))
Possessions: Staff, Raphaelite Armor, Raphaelite Battle Dress (White & Silver)
Challenge Rating: -
Advancement: By character class

Raphaelites have the following traits:

Improved Natural Healing (Ex): Engel heal damage at twice the normal rate gaining 2hp per HD per day
All-Seeing-Eye (Ex): A Raphaelite adds their HD as a bonus to all Treat Injury or Heal checks.
Healing Hands (Su): A Raphaelite can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to HD x (Wisdom bonus x2). A Raphaelite may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Using lay on hands is a standard action.

Spell-Like Abilities:

Bitter Bile (Sp): As Neutralize Poison. (at will)
Heal Malady (Sp): As Remove Blindness/Deafness, Remove Disease or Remove Paralysis. (Choose one per casting). (at will)
My Body (Sp): The Raphaelite can choose to cast of the following; Bear’s Endurance, Bull’s Strength, Cat’s Grace, Eagle’s Splendor, Fox’s Cunning or Owl’s Wisdom. (3/day)
Benediction (Sp): As Cure Light Wounds but damage healed is equal to 1d8 + HD (+1d8/2HD, max. 8d8). (3/day)
Field of Bones (Sp): As Inflict Light Wounds but damage is equal to 1d8 + HD (+1d8/2HD, max. 8d8). (3/day)
Ashes to Ashes (Sp): As Destruction. (1/day)
Spinning the Thread of Life (Sp): As Lesser Restoration. (1/day)
Grail of Life (Sp): As Regenerate. (1/day)
Lazarus (Sp): As Raise Dead. (1/day)

Automatic Language: Raphaelites speak Common and Latin.
 

A2Z

Explorer
Ramielite, Hero
Medium-size Humanoid (Smart 1)

Hit Dice: 1d6+2, hp 8
Massive Damage Threshold: 15
Initiative: +2
Speed: 30 ft., Fly 80 ft. (Good)
Defense: 13, touch 13, flat-footed 12 (+1 Dodge, +2 natural)
Base Attack/Grapple: +0/+1
Attack: +1 melee (1d6+1, Spear)
Full Attack: +1 melee (1d6+1, Spear)
Fighting Space/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Lowlight Vision, Improved Natural Healing, To Speak in Tongues, Icon, Spirit of the Lord, Spell-Like Abilities.
Saves: Fort +2, Ref +2, Will +1
Action Points: 5
Reputation: +3
Allegiances: Angelitic Church,
Abilities: Str 12, Dex 14, Con 15, Int 19, Wis 11, Cha 10 (+2 constitution, +4 Intelligence)
Skills: Concentration +7, Decipher Script +8, Investigate +8, Knowledge (Life Sciences) +9, Knowledge (History) +9, Knowledge (Theology) +9, Listen +2, Research +9, Search +8, Spot +4, Speak Language (any 3)
Feats: Archaic Weapon Proficiency, Simple Weapons Proficiency, Armor Proficiency (Light), Defensive Martial Arts,
Talents (Smart Hero): Savant (Reseach),
Engel Occupation: (Class Skills: Concentration, Spot, Bonus Feat: Armor Proficiency (Light))
Possessions: Spear, Ramielite Battle Dress (Blue)
Challenge Rating: -
Advancement: By character class

Ramielites have the following traits:

Improved Natural Healing (Ex): Engel heal damage at twice the normal rate gaining 2hp per HD per day
Inner Calm (Ex): +1 bonus to all concentration checks. Increases +1 for every 3 HD.
Heavenly Knowledge (Ex): A Ramielite adds half her HD as a competence bonus to all her Knowledge Skills.
To Speak in Tongues: As Sending except the target must be another Ramielite.
Icon (Su): A Ramielite can recall any event in complete detail and describe it accordingly.
Spirit of the Lord (Ex): By concentrating for 1 minute the Ramielite can enter the Cathedral of Thoughts. By doing so he gains the ability to use any Knowledge skill untrained with a +10 competence bonus. He can make a number of skill checks equal to his intelligence modifier for each use of this ability.

Spell-Like Abilities:

Babylon’s Language (Sp): As Tongues. (3/day)
Champion of the Lord (Sp): The Ramielite gains an insight bonus to attack rolls and AC equal to half his HD. These bonuses last for a number of rounds equal to HD + the character’s intelligence bonus. (3/day)
The Eighth Commandment (Sp): As Discern Lies. (3/day)
Spirit over Soul (Sp): As Detect Thoughts. (3/day)
Prophet (Sp): As Divination. (1/day)
Oracle (Sp): As Vision. (1/day)

Automatic Language: Ramielites speak Common and Latin.
 

A2Z

Explorer
Urielite, Hero
Medium-size Humanoid (Fast 1)

Hit Dice: 1d8+2, hp 10
Massive Damage Threshold: 14
Initiative: +4
Speed: 40 ft., Fly 100 ft. (Good)
Defense: 21, touch 19, flat-footed 14 (+4 Dex, Class +3, +2 natural, +2 Armor)
Base Attack/Grapple: +0/+2
Attack: +7 ranged (1d8+2, Urielite Compound Bow) or +2 melee (1d6+2, Short Sword)
Full Attack: +7 ranged (1d8+2, Urielite Compound Bow)
Fighting Space/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Lowlight Vision, Improved Natural Healing, Spell-Like Abilities.
Saves: Fort +2, Ref +2, Will +1
Action Points: 5
Reputation: +2
Allegiances: Angelitic Church,
Abilities: Str 14, Dex 19, Con 14, Int 11, Wis 13, Cha 10 (+4 Dexterity, +2 constitution)
Skills: Hide +6, Knowledge (Nature) +4, Listen +10, Move Silently +6, Spot +10, Survival +6
Feats: Archaic Weapon Proficiency, Simple Weapons Proficiency, Armor Proficiency (Light), Endurance, Point Blank Shot,
Talents (Fast Hero): Evasion,
Engel Occupation: (Class Skills: Listen, Spot, Bonus Feat: Armor Proficiency (Light))
Possessions: Urielite Compound Bow (Mastercraft +2), Short Sword, Urielite Armor, Urielite Battle Dress (Green)
Challenge Rating: -
Advancement: By character class

Urielites have the following traits:

Fast Movement (Ex): An Urielite’s base land speed is 40ft. Their fly speed is 100ft.
Improved Natural Healing (Ex): Engel heal damage at twice the normal rate gaining 2hp per HD per day
Assisi (Ex): An Urielite can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The Urielite rolls 1d20 and adds his HD + his Charisma bonus to determine the check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
Enlightened Senses: An Urielite gains a racial bonus to all Listen, Search and Spot checks of +4. This bonus increases +1 every 5 HD.
Messenger’s Fortitude (Ex): An Urielite gains the Endurance feat for free. At 8HD the bonus provided by this feat increases to +6, at 16HD it increases to +8.
Water from Stone: An Urielite gains a competence bonus to all Knowledge (Nature) and Survival checks equal to half her HD.

Spell-Like Abilities:

Burning Blood (Sp): As Haste. (3/day)
Eyes of the Sentinel (Sp): As Darkvision. (3/day)
Like a Thief in the Night (Sp): The Urielite gains a +10 competence bonus to Hide checks for 1 minute per HD. (3/day)
The Lord’s Path (Sp): As Find the Path. (3/day)
One with Creation (Sp): As Protection from Energy. (1/day)
Flaming Final (Sp): As Sunburst except as follows. The damage is equal to 2d8 + 1d8 for every 2 HD of the Urielite. The burst is centered on the Urielite, who is not immune to the damage, and after the initial effect the light persists for a number of hours equal to the Urielite’s HD x 1d8. Anyone entering the area after the initial burst is not subject to damage. (1/day)

Automatic Language: Urielites speak Common and Latin.
 



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