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[D20 Future/Apocalypse]Conversion of the Engel RPG
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<blockquote data-quote="A2Z" data-source="post: 2320962" data-attributes="member: 244"><p>With D20 Apocalypse almost here. Or already here, I started thinking about the Engel RPG again. I'm seriously thinking of running a game with D20 Modern set in the Engel world. Instead of having the characters as the Engel though I want to set them in the Junklords domains. This would give them access to more modern technology and sensabilities. It would also set the Engel as antagonists however. So with that, here's my write ups of the 5 Engels orders as D20 Modern adversaries.</p><p></p><p>Let me know what you think. I'm open to different interpretations.</p><p></p><p>-------------------</p><p></p><p><span style="font-size: 15px"><strong>Michealite, Hero</strong></span></p><p>Medium-size Humanoid (Charismatic 1)</p><p></p><p>Hit Dice: 1d6+1, hp 7</p><p>Massive Damage Threshold: 16</p><p>Initiative: +0</p><p>Speed: 30 ft., Fly 80 ft. (Good)</p><p>Defense: 15, touch 13, flat-footed 12 (+1 Dodge, +2 natural, Armor +2)</p><p>Base Attack/Grapple: +0/+3</p><p>Attack: +3 melee (1d8+3, Long Sword)</p><p>Full Attack: +3 melee (1d8+3, Long Sword)</p><p>Fighting Space/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Qualities: Lowlight Vision, Improved Natural Healing, Soul of the Fellowship, Strategic Mind, The Voice, Spell-Like Abilities.</p><p>Saves: Fort +4, Ref +1, Will +2</p><p>Action Points: 5</p><p>Reputation: +4</p><p>Allegiances: Angelitic Church, </p><p>Abilities: Str 17, Dex 11, Con 12, Int 13, Wis 14, Cha 16 (+2strength, +2 constitution, +4 Charisma)</p><p>Skills: Concentration +6, Diplomacy +9, Gather Information +7, Intimidate +9, Knowledge (Religion) +5, Listen +6, Speak Language (any 2), Sense Motive +5, </p><p>Feats: Archaic Weapon Proficiency, Simple Weapons Proficiency, Armor Proficiency (Light), Defensive Martial Arts, </p><p>Talents (Charismatic Hero): Coordinate, </p><p>Engel Occupation: (Class Skills: Concentration, Listen, Bonus Feat: Archaic Weapon Proficiency)</p><p>Possessions: Long Sword, Michealite Armor, Michealite Battle Dress (Gold)</p><p>Challenge Rating: -</p><p>Advancement: By character class</p><p></p><p>Michealites have the following traits:</p><p></p><p>Improved Natural Healing (Ex): Engel heal damage at twice the normal rate gaining 2hp per HD per day</p><p>Inner Calm (Ex): +1 bonus to all concentration checks. Increases +1 for every 3 HD.</p><p>Soul of the Fellowship (Su): Can create a Telepathic Bond, as the wizard spell, with any Engel in range at will.</p><p>Strategic Mind (Ex): All Engel fighting on the same side as the Michealite gain a +2 morale bonus to all attack rolls, initiative checks and saving throws made while they can see the Engel. This bonus increases to +4 at 8HD, +6 at 12HD, +8 at 16HD and +10 at 20HD.</p><p>The Voice (Su): At will the Engel can modify his voice to cause a hypnotic effect on normal humans. The effect is as the Hypnotism spell. The target is allowed a Will save to resist. The DC for this check is 15 + HD.</p><p></p><p><strong>Spell-Like Abilities</strong>:</p><p></p><p>Hand of God (Sp): As Shocking Grasp. (DC 10+HD), (at will)</p><p>Corona (Sp): As Eagle’s Splendor. (3/day)</p><p>Lord of the Body (Sp): As Bull’s Strength or Cat’s Grace. (Choose one per casting), (3/day)</p><p>Bolt of Authority (Sp): As Lightning Bolt. (1/day)</p><p>Omnipotence (Sp): As Greater Command. (DC 15 + HD) (1/day)</p><p>Outcry (Sp): As Power Word Kill but target receives a Fort save at DC 15 + HD. If the save succeeds the target takes 2d6 damage for every 4HD the Engel has. (1/day)</p><p></p><p>Automatic Language: Michealites speak Common and Latin.</p></blockquote><p></p>
[QUOTE="A2Z, post: 2320962, member: 244"] With D20 Apocalypse almost here. Or already here, I started thinking about the Engel RPG again. I'm seriously thinking of running a game with D20 Modern set in the Engel world. Instead of having the characters as the Engel though I want to set them in the Junklords domains. This would give them access to more modern technology and sensabilities. It would also set the Engel as antagonists however. So with that, here's my write ups of the 5 Engels orders as D20 Modern adversaries. Let me know what you think. I'm open to different interpretations. ------------------- [SIZE=4][B]Michealite, Hero[/B][/SIZE] Medium-size Humanoid (Charismatic 1) Hit Dice: 1d6+1, hp 7 Massive Damage Threshold: 16 Initiative: +0 Speed: 30 ft., Fly 80 ft. (Good) Defense: 15, touch 13, flat-footed 12 (+1 Dodge, +2 natural, Armor +2) Base Attack/Grapple: +0/+3 Attack: +3 melee (1d8+3, Long Sword) Full Attack: +3 melee (1d8+3, Long Sword) Fighting Space/Reach: 5 ft. by 5 ft./5 ft. Special Qualities: Lowlight Vision, Improved Natural Healing, Soul of the Fellowship, Strategic Mind, The Voice, Spell-Like Abilities. Saves: Fort +4, Ref +1, Will +2 Action Points: 5 Reputation: +4 Allegiances: Angelitic Church, Abilities: Str 17, Dex 11, Con 12, Int 13, Wis 14, Cha 16 (+2strength, +2 constitution, +4 Charisma) Skills: Concentration +6, Diplomacy +9, Gather Information +7, Intimidate +9, Knowledge (Religion) +5, Listen +6, Speak Language (any 2), Sense Motive +5, Feats: Archaic Weapon Proficiency, Simple Weapons Proficiency, Armor Proficiency (Light), Defensive Martial Arts, Talents (Charismatic Hero): Coordinate, Engel Occupation: (Class Skills: Concentration, Listen, Bonus Feat: Archaic Weapon Proficiency) Possessions: Long Sword, Michealite Armor, Michealite Battle Dress (Gold) Challenge Rating: - Advancement: By character class Michealites have the following traits: Improved Natural Healing (Ex): Engel heal damage at twice the normal rate gaining 2hp per HD per day Inner Calm (Ex): +1 bonus to all concentration checks. Increases +1 for every 3 HD. Soul of the Fellowship (Su): Can create a Telepathic Bond, as the wizard spell, with any Engel in range at will. Strategic Mind (Ex): All Engel fighting on the same side as the Michealite gain a +2 morale bonus to all attack rolls, initiative checks and saving throws made while they can see the Engel. This bonus increases to +4 at 8HD, +6 at 12HD, +8 at 16HD and +10 at 20HD. The Voice (Su): At will the Engel can modify his voice to cause a hypnotic effect on normal humans. The effect is as the Hypnotism spell. The target is allowed a Will save to resist. The DC for this check is 15 + HD. [B]Spell-Like Abilities[/B]: Hand of God (Sp): As Shocking Grasp. (DC 10+HD), (at will) Corona (Sp): As Eagle’s Splendor. (3/day) Lord of the Body (Sp): As Bull’s Strength or Cat’s Grace. (Choose one per casting), (3/day) Bolt of Authority (Sp): As Lightning Bolt. (1/day) Omnipotence (Sp): As Greater Command. (DC 15 + HD) (1/day) Outcry (Sp): As Power Word Kill but target receives a Fort save at DC 15 + HD. If the save succeeds the target takes 2d6 damage for every 4HD the Engel has. (1/day) Automatic Language: Michealites speak Common and Latin. [/QUOTE]
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