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[D20 Future/Apocalypse]Conversion of the Engel RPG
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<blockquote data-quote="A2Z" data-source="post: 2320990" data-attributes="member: 244"><p><span style="font-size: 15px"><strong>Urielite, Hero</strong></span></p><p>Medium-size Humanoid (Fast 1)</p><p></p><p>Hit Dice: 1d8+2, hp 10</p><p>Massive Damage Threshold: 14</p><p>Initiative: +4</p><p>Speed: 40 ft., Fly 100 ft. (Good)</p><p>Defense: 21, touch 19, flat-footed 14 (+4 Dex, Class +3, +2 natural, +2 Armor)</p><p>Base Attack/Grapple: +0/+2</p><p>Attack: +7 ranged (1d8+2, Urielite Compound Bow) or +2 melee (1d6+2, Short Sword)</p><p>Full Attack: +7 ranged (1d8+2, Urielite Compound Bow)</p><p>Fighting Space/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Qualities: Lowlight Vision, Improved Natural Healing, Spell-Like Abilities.</p><p>Saves: Fort +2, Ref +2, Will +1</p><p>Action Points: 5</p><p>Reputation: +2</p><p>Allegiances: Angelitic Church, </p><p>Abilities: Str 14, Dex 19, Con 14, Int 11, Wis 13, Cha 10 (+4 Dexterity, +2 constitution)</p><p>Skills: Hide +6, Knowledge (Nature) +4, Listen +10, Move Silently +6, Spot +10, Survival +6</p><p>Feats: Archaic Weapon Proficiency, Simple Weapons Proficiency, Armor Proficiency (Light), Endurance, Point Blank Shot, </p><p>Talents (Fast Hero): Evasion, </p><p>Engel Occupation: (Class Skills: Listen, Spot, Bonus Feat: Armor Proficiency (Light))</p><p>Possessions: Urielite Compound Bow (Mastercraft +2), Short Sword, Urielite Armor, Urielite Battle Dress (Green)</p><p>Challenge Rating: -</p><p>Advancement: By character class</p><p></p><p>Urielites have the following traits:</p><p></p><p>Fast Movement (Ex): An Urielite’s base land speed is 40ft. Their fly speed is 100ft.</p><p>Improved Natural Healing (Ex): Engel heal damage at twice the normal rate gaining 2hp per HD per day</p><p>Assisi (Ex): An Urielite can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The Urielite rolls 1d20 and adds his HD + his Charisma bonus to determine the check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.</p><p>Enlightened Senses: An Urielite gains a racial bonus to all Listen, Search and Spot checks of +4. This bonus increases +1 every 5 HD.</p><p>Messenger’s Fortitude (Ex): An Urielite gains the Endurance feat for free. At 8HD the bonus provided by this feat increases to +6, at 16HD it increases to +8.</p><p>Water from Stone: An Urielite gains a competence bonus to all Knowledge (Nature) and Survival checks equal to half her HD.</p><p></p><p><strong>Spell-Like Abilities:</strong></p><p></p><p>Burning Blood (Sp): As Haste. (3/day)</p><p>Eyes of the Sentinel (Sp): As Darkvision. (3/day)</p><p>Like a Thief in the Night (Sp): The Urielite gains a +10 competence bonus to Hide checks for 1 minute per HD. (3/day)</p><p>The Lord’s Path (Sp): As Find the Path. (3/day)</p><p>One with Creation (Sp): As Protection from Energy. (1/day)</p><p>Flaming Final (Sp): As Sunburst except as follows. The damage is equal to 2d8 + 1d8 for every 2 HD of the Urielite. The burst is centered on the Urielite, who is not immune to the damage, and after the initial effect the light persists for a number of hours equal to the Urielite’s HD x 1d8. Anyone entering the area after the initial burst is not subject to damage. (1/day)</p><p></p><p>Automatic Language: Urielites speak Common and Latin.</p></blockquote><p></p>
[QUOTE="A2Z, post: 2320990, member: 244"] [SIZE=4][B]Urielite, Hero[/B][/SIZE] Medium-size Humanoid (Fast 1) Hit Dice: 1d8+2, hp 10 Massive Damage Threshold: 14 Initiative: +4 Speed: 40 ft., Fly 100 ft. (Good) Defense: 21, touch 19, flat-footed 14 (+4 Dex, Class +3, +2 natural, +2 Armor) Base Attack/Grapple: +0/+2 Attack: +7 ranged (1d8+2, Urielite Compound Bow) or +2 melee (1d6+2, Short Sword) Full Attack: +7 ranged (1d8+2, Urielite Compound Bow) Fighting Space/Reach: 5 ft. by 5 ft./5 ft. Special Qualities: Lowlight Vision, Improved Natural Healing, Spell-Like Abilities. Saves: Fort +2, Ref +2, Will +1 Action Points: 5 Reputation: +2 Allegiances: Angelitic Church, Abilities: Str 14, Dex 19, Con 14, Int 11, Wis 13, Cha 10 (+4 Dexterity, +2 constitution) Skills: Hide +6, Knowledge (Nature) +4, Listen +10, Move Silently +6, Spot +10, Survival +6 Feats: Archaic Weapon Proficiency, Simple Weapons Proficiency, Armor Proficiency (Light), Endurance, Point Blank Shot, Talents (Fast Hero): Evasion, Engel Occupation: (Class Skills: Listen, Spot, Bonus Feat: Armor Proficiency (Light)) Possessions: Urielite Compound Bow (Mastercraft +2), Short Sword, Urielite Armor, Urielite Battle Dress (Green) Challenge Rating: - Advancement: By character class Urielites have the following traits: Fast Movement (Ex): An Urielite’s base land speed is 40ft. Their fly speed is 100ft. Improved Natural Healing (Ex): Engel heal damage at twice the normal rate gaining 2hp per HD per day Assisi (Ex): An Urielite can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The Urielite rolls 1d20 and adds his HD + his Charisma bonus to determine the check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. Enlightened Senses: An Urielite gains a racial bonus to all Listen, Search and Spot checks of +4. This bonus increases +1 every 5 HD. Messenger’s Fortitude (Ex): An Urielite gains the Endurance feat for free. At 8HD the bonus provided by this feat increases to +6, at 16HD it increases to +8. Water from Stone: An Urielite gains a competence bonus to all Knowledge (Nature) and Survival checks equal to half her HD. [B]Spell-Like Abilities:[/B] Burning Blood (Sp): As Haste. (3/day) Eyes of the Sentinel (Sp): As Darkvision. (3/day) Like a Thief in the Night (Sp): The Urielite gains a +10 competence bonus to Hide checks for 1 minute per HD. (3/day) The Lord’s Path (Sp): As Find the Path. (3/day) One with Creation (Sp): As Protection from Energy. (1/day) Flaming Final (Sp): As Sunburst except as follows. The damage is equal to 2d8 + 1d8 for every 2 HD of the Urielite. The burst is centered on the Urielite, who is not immune to the damage, and after the initial effect the light persists for a number of hours equal to the Urielite’s HD x 1d8. Anyone entering the area after the initial burst is not subject to damage. (1/day) Automatic Language: Urielites speak Common and Latin. [/QUOTE]
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