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And while I'm at it
Here are a few more Core equipment items.
TURBO BOOSTER (PL 5)
The most basic form of core performance enhancement, the turbo boost increases the Mecha speed by one half (rounded down) for short bursts. This addon can be activated each round, but for each round of use, there is a 1 in 20 cumulative chance of core failure (e.g. if used for 3 consecitive turns there is a 3 in 20 chance of failure). Each time the Turbo is used roll a d20. If the roll is in the failure range the core will fail. This failure can be a simple as the complete loss of power, to a catastrophic meltdown and explosion (depending on the core and how mean the GM is).
Equipment Slots: 1 .
Activation: Free Action.
Duration: 1 round.
Purchase DC: 12.
Restriction: None.
INJECTION UNIT (PL 5)
Another form of core enhancement, used a richer mix of fuel injected into the core chamber. This provides a speed increase of one half (rounded down), but at the cost of halving the fuel of the core.
Equipment Slots: 1.
Activation: None.
Duration: Persistent.
Purchase DC: 16.
OVERDRIVE (PL 6)
The overdrive unit doubles a mecha's speed, but at the cost of using one hours operational fuel in one round. Additionally, there is a 2 in 20 cumulative chance that the core will fail (e.g. if used for 3 consecutive rounds there is a 6 in 20 chance of failure).E ach time the Overdrive is used roll a d20. If the roll is in the failure range the core will fail. This failure can be a simple as the complete loss of power, to a catastrophic meltdown and explosion (depending on the core and how mean the GM is).
Equipment Slots: 1
Activation: Free Action.
Duration: 1 round
Purchase DC: 18.
John
UKG Publishing
http://www.ukg-publishing.co.uk/
Here are a few more Core equipment items.
TURBO BOOSTER (PL 5)
The most basic form of core performance enhancement, the turbo boost increases the Mecha speed by one half (rounded down) for short bursts. This addon can be activated each round, but for each round of use, there is a 1 in 20 cumulative chance of core failure (e.g. if used for 3 consecitive turns there is a 3 in 20 chance of failure). Each time the Turbo is used roll a d20. If the roll is in the failure range the core will fail. This failure can be a simple as the complete loss of power, to a catastrophic meltdown and explosion (depending on the core and how mean the GM is).
Equipment Slots: 1 .
Activation: Free Action.
Duration: 1 round.
Purchase DC: 12.
Restriction: None.
INJECTION UNIT (PL 5)
Another form of core enhancement, used a richer mix of fuel injected into the core chamber. This provides a speed increase of one half (rounded down), but at the cost of halving the fuel of the core.
Equipment Slots: 1.
Activation: None.
Duration: Persistent.
Purchase DC: 16.
OVERDRIVE (PL 6)
The overdrive unit doubles a mecha's speed, but at the cost of using one hours operational fuel in one round. Additionally, there is a 2 in 20 cumulative chance that the core will fail (e.g. if used for 3 consecutive rounds there is a 6 in 20 chance of failure).E ach time the Overdrive is used roll a d20. If the roll is in the failure range the core will fail. This failure can be a simple as the complete loss of power, to a catastrophic meltdown and explosion (depending on the core and how mean the GM is).
Equipment Slots: 1
Activation: Free Action.
Duration: 1 round
Purchase DC: 18.
John
UKG Publishing
http://www.ukg-publishing.co.uk/