D20 Future Q&A With Rodney "Moridin" Thompson and JD Wiker!!

The_Universe

First Post
Hey gang! Rodney Thompson, "Moridin" on these boards, has agreed to answer question about the recently released D20 Future. Since Rodney has been kind enough to agree to answering questions, let's keep it polite (not generally a poblem hereabouts) :) .

I'll begin with a few questions of my own:

1) Of the Campaign Models included in the book, which did you feel were an absolute necessity for D20 Future.

2) The Cybernetics section of the book has already been criticized as being a little skeletal, and short. Can we expect a longer supplement in the future?

3) In conjunction with your work on this book, you have also mentioned that you're working on a complete D20 Future campaign setting. Now that this book is released, can you tell us more about that one?

4) You've had some well-recieved work in both the D20 Star Wars and Stargate RPGs. How much have those two settings influenced both the "crunch" and "fluff" of D20 Future?

5) Do you know the Muffin Man?
 
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The_Universe said:
1) Of the Campaign Models included in the book, which did you feel were an absolute necessity for D20 Future.

It's hard for me to say. All the ones that made the cut are really just different aspects of what everyone views science fiction as. I only wrote 4 of the 8 that were inlcuded (Genetech, Mecha Crusade, From the Dark Heart of Space, The Wasteland); the others were written by JD Wiker. I can say that my favorites are probably From the Dark Heart of Space and Bughunters. There are also several more that were cut from the book that I hope eventually make it into a web enhancement, but I can't say for certain whether or not that will happen. I do know that there are web enhancements on the way...

2) The Cybernetics section of the book has already been criticized as being a little skeletal, and short. Can we expect a longer supplement in the future?

I can tell you right now that I can't say anything about a future sourcebook along those lines, because I am but a simple unfrozen caveman freelancer who is not privy to such things. Again, JD wrote the Cybernetics section, but I'll answer in a way I think he'd approve of. The cybernetics section is, like so much of the rest of the book, a series of building blocks. Since there is a massive amount that you could do with cybernetics and only a limited amount of space, the basic building blocks were included that can be expanded upon to make more complex modifications. Also, anyone who thinks that the section on Cybernetics is skeletal has a strange definition of the word. There's a lot of great and original stuff in there -- just check out the luminous skin modification.

3) In conjunction with your work on this book, you have also mentioned that you're working on a complete D20 Future campaign setting. Now that this book is released, can you tell us more about that one?

I'm working on a d20 Future campaign setting, it's true. It's a space Western setting heavily inspired by Joss Whedon's Firefly but also memorable anime series like Cowboy Bebop, Outlaw Star, and Trigun. Additionally, it really emphasizes the themes and ideas presented by classical Westerns, and I drew heavily on everything from The Magnificent Seven and The Outlaw Josey Wales to High Noon and The Man Who Shot Liberty Valance. Currently it's "in development" and looking for a publisher, but the project is both a campaign setting an a dumping ground for a lot of the stuff I wanted to include in this book but couldn't due to space reasons. Hopefully, if/when it is published both space Western fans and people who bought this book will find some use for it.

4) You've had some well-recieved work in both the D20 Star Wars and Stargate RPGs. How much have those two settings influenced both the "crunch" and "fluff" of D20 Future?

Honestly, I tried to stay as far away from things found in those two settings as possible. I knew that it would be easy for me to fall into those trappings if I got started, so I tried to take an objective look at what science fiction really is. While certainly some staples from those genres will shine through, since the are sci-fi/space opera, for the most part I tried to compile a list of traditional sci-fi sources and took a long look at the kind of things they included. Stargate and Star Wars both have their own roleplaying games, both of which I love, and so I didn't see any need ot re-invent the wheel and put that kind of thing in here. Certainly, though, you could take what is in d20 Future and recreate any setting, even those two. But rather than reverse-engineer from existing settings, I went for a basic building blocks approach.

5) Do you know the Muffin Man?

The Muffin Man? ;)
 

Moridin said:
It's hard for me to say. All the ones that made the cut are really just different aspects of what everyone views science fiction as. I only wrote 4 of the 8 that were inlcuded (Genetech, Mecha Crusade, From the Dark Heart of Space, The Wasteland); the others were written by JD Wiker. I can say that my favorites are probably From the Dark Heart of Space and Bughunters. There are also several more that were cut from the book that I hope eventually make it into a web enhancement, but I can't say for certain whether or not that will happen. I do know that there are web enhancements on the way...
Okay--now I'm curious. Only four of the campaign options you wrote made it in. How many did you write?

Secondarily, what is it that makes Bughunters and Dark Heart of Space your *favorites?*

Moridin said:
The Muffin Man? ;)
Yes. The Muffin Man.
 
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The_Universe said:
Okay--now I'm curious. Only four of the campaign options you wrote made it in. How many did you write?

Whew, let's see. I can think of at least 2 off-hand (I don't have my original manuscripts with me) that didn't make it in. I know of at least one of JD's that didn't make the cut, and there may be more.

Secondarily, what is it that makes Bughunters and Dark Heart of Space your *favorites?*

Bughunters just because I'm a big fan of the Alien movies, and I like the kind of high-action sci-fi it brings along. From the Dark Heart of Space was good because it gave me a chance to do something really different with the setting and I got to play with some cool themes. It's got a very different kind of villain and isn't really like anything we've ever seen before. And it has the potential to recapture some of that "sense of the unknown" that tends to get lost so often in sci-fi settings. I mean, when you can travel to other planets, you sort of get desensitized to the idea of something bigger than humanity. Well, the Void is bigger. Big enough to swallow you whole.
 



Psionics Question

Moridin,

First, thank you and JD Wiker for both of your hard work and efforts to bring this project to fruition. I know that I and many others will enjoy the fruits of your labors for years to come.

My question:
How are psionics handled in the D20 Future sourcebook? Are they on par with the power level and implementation of psionics in the D20 Modern sourcebook? Or are there variant rules that allow for a lower powered, more hard sci-fi approach?

Okay, so it's more than one question. My apologies, but I'm curious. Within the realm of SF, I prefer the approach that Traveller takes to psionics over D&D, and understandably, D20 Modern is simply D&D's psionics repackaged. Just trying to find out if I can use the D20 Future rules as they are, or if I need to check out other options for my own personal SF campaign.

Thanks in advance for your time,
Flynn
 

Flynn said:
My question:
How are psionics handled in the D20 Future sourcebook? Are they on par with the power level and implementation of psionics in the D20 Modern sourcebook? Or are there variant rules that allow for a lower powered, more hard sci-fi approach?

Unfortunately, most of the psionics stuff got cut from the book. I don't know if it will ever see the light of day. You'll find some psionics material in there, but mostly dealing with technology that interacts with psionics. Hopefully, the psionics chapter will eventually become a web enhancement or even a sourcebook all its own.
 

Please excuse a simple question from the ignorant:

Is d20 Future like d20 Modern in that it presents all new classes etc... as a standalone game book, or does it use base classes from Modern & bulid on that?

Thanks,

BFG
 

It's the second one, it uses d20M as it's core, and goes from there.

Now, for my question.

Have you thought about talking with The Game Mechanics for your additional stuff. I know I bought all their d20M stuff.

Also, what is your single favorite Feat, Advanced/Prestige Class, and AdC/PcC special ability?
 

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