d20 Future Shadowrun???

utb1528

First Post
I want to run a Shadowrun campaign using d20 rules (please no flames about rule sets :) ). I am running into a few problems though:

How can I give my campaign a "Tom Clancy" more realistic flavor?

How do I represent Astral perception and Astral Travel?

How about Adepts?

I plan to set the campaign in 2050 (PL 7?) and use a piece of your soul cyber rules.

Thanks

PS This is a great site!
 

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as much as I like SR's rule system I'll try to offer what advice I can.

1) Adapts: I'd say make them a class and give them feats like a fighter but make them draw from their own list.

2) PL level: 7 sounds a bit high, with the exception of cyberware I'd say SR is set firmly in PL6 with a lot of tech harkening back to PL 5.

3) make combat more deadly. Getting shot at in SR is a BAD thing. Healing is still quite slow (and expencive) and a decent sized heavy pistol can put a good sized hole in someone even if they are wearing lighter armour.

4) Keeping things cannon and making it more realistic within the confines of the SR universe means that setting the game in 2050 is right out. Dayglow mowhawks and music programed on "simsynths" are all the rage, society is based on "escape from New York" and in the future your computer will be the same size as a small peice of luggage. 2050 was the time period when first edition was set and there are some truely horrid reeking piles of 80's scattered throughout. There was for example a "rocker" archtype in the BBB. Late 2060's to 2070 is where the timeline is pretty much set right now and won't leave you with a strange (burning) desire to listen to Flock of Seagulls after a session wraps up. Of course 2070 has it's own problems with wierd psudo raver hip hop stylen runners but whatever, it'll give me something to make fun of in another 10 years.

5) Astral Prejection/perception... Honestly I have no idea... lemme think on it.
 
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Imperialus said:
1) Adapts: I'd say make them a class and give them feats like a fighter but make them draw from their own list.

They changed up adepts a lot after the last edition of SR I own, so I don't know how well this goes over, but it seems to me that the rules in the Book of Iron Might for Arcane Battle Feats strongly resemble the adept concept.
 


utb1528 said:
How can I give my campaign a "Tom Clancy" more realistic flavor?

Why would you want to? Tom Clancy isn't cyberpunk. Go read some Gibson or Sterling.
If you want to emphasize Clancy, then use his Shadow Watch material.
Make the runners part of a corporate troubleshooter team like that, and have them handle corporate problems and hot spots.
Of course they aren't really Shadowrunners then are they? ;)

[QUOTE}How do I represent Astral perception and Astral Travel?[/QUOTE]

Astral Perception should work like a combination of the Arcane Sight spell and the True Seeing Spell from the PHB.
Just use the Asral Porjection Spell from the PHB for Astral Projection.
Obviously these can both be used at will.

How about Adepts?

Let them start with a number of powers equal to the total of their WIS and CHA modifiers.
Just use the points from SR for the value of the powers.

I plan to set the campaign in 2050 (PL 7?) and use a piece of your soul cyber rules.

Sounds pretty close. But as others have pointed out SR isn't totally PL 7. It's more like a little 5, a lot 6, and a little 7. Just fudge it. PL is mainly just a GM tool anyway.
 

Use mutants and masterminds as the base, and allow some of the powers as cyber or bio ware, adept powers or even spells, or critter powers and the like, and then bring over whatever elements from D20 modern, future, apocalypse, or cyber whatever that you want. The Damage save mechanic works well for a SR type game (although, I just combined the Damage saves with the Fortitude save for mine, and allow reflex saves as a sort of dodge tests, ala regular shadowrun). There is no classes, and the level up like creation is a point buy method, Overall it just has a more SR feel than d20 moderns class system. Most of the class abilities could just be ported over as feats though.

Personally, I liked 1st edition Shadowrun, 2 was much better and 3 added some neat new stuff, but 4th edition just didn't feel right. It just isn't the shadowrun I used to play and run.
Plus the previous editions did require alot of work and knowledge of all the little subsystems to run, so I can see why you would want to try switching to d20 modern. Good luck.
 

Thanks for the friendly replies. I expected a lot of Sh4d0wrnn rul3z d20 sux.

PL6 - You guys are right this makes alot more sense.

Any idea how I could add in a nation of Dwarves? What do you think about the Dwarves turning a portion of Africa into an up and coming power through technology and mining?

I am going to check out the Book of Iron Might and PHB (3 1/2?).

Is the Psiwarrior in the Modern Players Companion?



PS Of course I have read Gibson and Sterling.
 

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