Race Str/Sta Dex/RS Int/Log Per/Ldr
Human +0 +0 +0 +0
Dralasite +5 -5 +0 +0
Vrusk -5 +5 +0 +0
Yazarian -10 +5 +5 +0
Sathar +0 -5 -5 +10
d20 Alt SF
3-4 4 20-24
5-6 5 25-29
7 6 30-34
8 7 35-39
9-10 8 40-44
11-12 9 45-49
13-14 10 50-54
15 11 55-59
16 12 60-64
17 13 65-69
18 14 70-74
19 15 75-79
20 16 80-84
there is no Ambidexterity feat in d20 Modern.thol said:Ambidexterity (Ex): Vrusk gain this feat as a bonus.
G Dist
1.0 30
0.9 90
0.8 180
0.7 300
0.6 450
Achan hiArusa said:Vrusk: The game was never clear on whether the Dex adjustment was due to the inherent quickness of the Vrusk or whether it was due to the carapace. A +5 modifier was a +2.5% modifier to any skill checks and eliminating it would hardly make a difference.
Comprehension can't be modelled in d20 very easily so an Int and Wis bonus makes up for the loss of the ability.
However, their racial speed should be 40 feet per round and they should get the benefit of the old ambidexterity feat even though it doesn't exist anymore.
As for the stat modifier Yazirians were never presented in any of the books as being smarter or wiser than humans. They were presented as being impulsive and "act first, think later" types.
I think the main reason they didn't give them a strength penalty was because of the rage ability, which would net them a +2 Str, +4 Con bonus, so I also have no problem with that. As for the life-enemy thing, hey, if someone wants an nontraditional species enemy, I can work with him to change the modifiers easily. Also, these two abilities lend themselves very well to creating a new advanced class based on the ranger's species enemy and the barbarian rage ability.
As for comprehension, if it were just limited to species interaction, then I would agree to the bonus to Sense Motive and that seems to be the way that it is indicated in the example. But it seems that they were more than that. Their complex society was governed by laws so complex that only Vrusk can understand them. That seems to indicate some bonus to intelligence. Oh, well.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.