D20 Gamma World or Darwin's World

I'd recommend Darwin's World rather than GW. I've played both and vastly prefer Darwin's World. I love the world, too - it has a superb post-apocalyptic feel to it that captures the flavor of Road Warrior quite well. I would use it for a Fallout campaign, too, personally.

But DO be sure to get Darwin's World II, not the first edition. It is better in every way and fixes a ton of problems (DW 1 was basically a playtest for DW II).
 

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Another vote for darwin's world 2, and a very shocked glance at Chris for telling me he will sell out of the DW2 hardcovers before I get a chance to buy one. AAAaaaaaaaaaaaaaah!!!!

If I didn't have to save for tuition I would go order one right now... bleah.

I guess by the time you do a reprint I will have the money for a copy. :)
 

I own both all the products from the DW2 line and all but one of the products from the Gamma World D20 line. First off, I think there are some good ideas in GW D20. It isn't a bad interpretation of a classic setting and I have to commend White Wolf for putting it out.

That said, while I own both settings, I have played DW2, and I am completely sold on it. In fact, there's a new adventure out today and I'm going to buy it as soon as I hit the post button. Its an amazing game and I fully endorse it.
 

.....And, finally, let's not forget Fantasy Flight's Horizons: Redline game. It's not based off of d20 Modern, but it's still d20 and very very very Mad Max-ish (PA with cars)!!
 

Whisperfoot said:
First off, I think there are some good ideas in GW D20. It isn't a bad interpretation of a classic setting and I have to commend White Wolf for putting it out.

I agree, to a point. While I also commend WW and Bruce Baugh for releasing a d20 version of Gamma World (should've mentioned that in my previous post :o ) and introducing GW to a whole new generation of gamers, I believe their interpretation was "bad".

While I have nothing against some of the new stuff they decided to include (nanotech, community rules, etc.) I believe they should have left most of it for a later book - and not included some of those things with the GWPHB. The GWPHB didn't make a good "first impression" to me. In other words when I was reading it I wasn't saying to myself "Now this is Gamma World. They got it right.." I was saying "Were are the mutations? Why couldn't the community rules have been saved for the DMG, freeing more space for mutations/critters/a gazetteer? Where's monster X? Where's piece of equipment X? Where's the MAP?"

As I was reading through DARWIN'S WORLD the one thought going through my mind was "Now THIS is Gamma World". If WW wanted to release a post apoc game they should've just written one. Since they went through the trouble to acquire the GW license and but the "Gamma World" name on their product they put expectations on themselves and their product that were not fulfilled, IMO.
 

I also recommend Darwin's World 2ed (the one compatible with D20 Modern/Future). It's a thick book chock full of amazingly fun stuff. The player options can find a home in almost any post apocalyptic setting, or really any futuristic setting.

The monsters are genuinely creepy, and the world that they created for Darwin's World really feels complete. It's a blasted, horrific future--but I bet it's frickin' fun to play in!
 

Bruce Baugh was simply put the wrong guy to write GW D20.. he really had no interest in keeping the spirit of the old one, and he told me in person on RPG.net that basically those who wanted the old version are just out of luck. He made, in other words, no effort to reconcile with the old school GW players... he had his own ideological agenda, and really didn't care that he was stealing a known setting name to promulgate it.

Nisarg
 

You've GOT to be kidding me.... That attitude, in and of itself is enough to prevent me from purchasing any GW D20 products.
 
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I take elements of both to make my PA settings. DW2 is an excellent game. The book is HUGE and chock-full of everything that you need. I take DW2, add in a few of the classes, mutations, nanotech, and cybergear from GW, and then play. It works pretty good, and IMO, holds onto some of that GW flavor. However, I need to check out D20 Future's rules for mutations, nanotech, and cybergear to see if I just simply want to go with D20F's take and then mine DW2 and GW for other little bits.

Kane
 

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