humble minion
Legend
So, my party is about to confront a BBNTBBEG (big, but not the biggest, bad evil guy)
They're pretty badly beaten up already, so rather than have a massive brutal beatdown (I did that LAST session!) I think I'll aim for tension and uncertainty. This works well with the BBNTBBEG in question, because she's a conniving, deceptive type who works largely through minions, illusion and messing with minds.
So, I want to run the combat in a maze of mirrors, with sliding wall panels etc designed to confuse people, get them lost, and split the party. Any suggestions how i should go about this? How should I handle PCs telling reflections from reality? Some sort of Spot check mechanic perhaps, or a Will save analogous to the save against illusions? How should I deal with mapping and/or tactical movement in an environment where I want PCs to be unable to trust the evidence of their senses? How do I generally get my PCs good and properly freaked out about the whole situation?
For what it's worth, this is a Star Wars game rather than a D&D game, so there's a lot of magic 'bypasses' to the whole situation I won't have to worry about. I thought I'd post it in the General forum rather than Other d20 because a) it's not a particularly Star-Wars-specific question, and b) there's a lot more posters in here, and it might increase my chances of getting a response...
They're pretty badly beaten up already, so rather than have a massive brutal beatdown (I did that LAST session!) I think I'll aim for tension and uncertainty. This works well with the BBNTBBEG in question, because she's a conniving, deceptive type who works largely through minions, illusion and messing with minds.
So, I want to run the combat in a maze of mirrors, with sliding wall panels etc designed to confuse people, get them lost, and split the party. Any suggestions how i should go about this? How should I handle PCs telling reflections from reality? Some sort of Spot check mechanic perhaps, or a Will save analogous to the save against illusions? How should I deal with mapping and/or tactical movement in an environment where I want PCs to be unable to trust the evidence of their senses? How do I generally get my PCs good and properly freaked out about the whole situation?
For what it's worth, this is a Star Wars game rather than a D&D game, so there's a lot of magic 'bypasses' to the whole situation I won't have to worry about. I thought I'd post it in the General forum rather than Other d20 because a) it's not a particularly Star-Wars-specific question, and b) there's a lot more posters in here, and it might increase my chances of getting a response...