ogre
First Post
I have read through a lot of the D20 licensing FAQ and rules but I have a few questions that I'm still unsure of.
I'm desinging a game that will use the D20 Modern rules, it's a post-apoclyptic setting.
In the D20 license section it mentions that you can't mention things about character creation and class leveling. So, I am wondering if I can do the following and still be able to make a D20 game.
I have races and classes. The classes are 1-20th level and it is very much like creating a D&D character. It doesn't have a place for the basic classes (strong, fast etc). Is this in violation of the license? Do I have to use the basic classes and only have advanced classes?
I have added a new element to the game that characters gain points in every level. The players basically choose to spend these points on one of two things. These are character level benefits and are separate from class benefits. Is it ok to add an entirely new system and still call it D20?
I want to change Defense by making it just a 'you are hit' concept, then armor provides damage reduction. I will change the name of course, but amor will work differently.
Can I pick and choose talent tree abilities from the basic classes and put them into my classes as gained abilitites, much like a D&D class? Do I have to rename them and give a different description? Must I change the name and rework the gained abilitites slightly? The reason I ask is because some of the classes I have made have abilitites that are similiar to some of the basic classes. Not all, just a few. What I mean is, for the most part the basic classes don't really fit, but some of the abilities do.
Any advice would be appreciated.
Thanks!
I'm desinging a game that will use the D20 Modern rules, it's a post-apoclyptic setting.
In the D20 license section it mentions that you can't mention things about character creation and class leveling. So, I am wondering if I can do the following and still be able to make a D20 game.
I have races and classes. The classes are 1-20th level and it is very much like creating a D&D character. It doesn't have a place for the basic classes (strong, fast etc). Is this in violation of the license? Do I have to use the basic classes and only have advanced classes?
I have added a new element to the game that characters gain points in every level. The players basically choose to spend these points on one of two things. These are character level benefits and are separate from class benefits. Is it ok to add an entirely new system and still call it D20?
I want to change Defense by making it just a 'you are hit' concept, then armor provides damage reduction. I will change the name of course, but amor will work differently.
Can I pick and choose talent tree abilities from the basic classes and put them into my classes as gained abilitites, much like a D&D class? Do I have to rename them and give a different description? Must I change the name and rework the gained abilitites slightly? The reason I ask is because some of the classes I have made have abilitites that are similiar to some of the basic classes. Not all, just a few. What I mean is, for the most part the basic classes don't really fit, but some of the abilities do.
Any advice would be appreciated.
Thanks!


