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<blockquote data-quote="Erik Mona" data-source="post: 48960" data-attributes="member: 2174"><p>I think it's a bit unfair to say that Poly has a tendancy to re-do old stuff. Neither of the two games we've published so far are revisions of existing TSR properties. True enough, our next one is, and there are plans for Gamma World some time in the nebulous future, but even then two games out of six annually doesn't strike me as a trend.</p><p></p><p>Also, simply because two of our games have used the wounds/vitality system does not mean that all of them will. In fact, all of them won't. If someone comes up with a third system that seems really really cool, we may use that. I want Polyhedron to be a place where people try out some interesting rules quirks.</p><p></p><p>The company has decided to have the SRD be our only official means of releasing OGC. I stand by that decision.</p><p></p><p>--Erik Mona</p><p>Editor, Polyhedron</p></blockquote><p></p>
[QUOTE="Erik Mona, post: 48960, member: 2174"] I think it's a bit unfair to say that Poly has a tendancy to re-do old stuff. Neither of the two games we've published so far are revisions of existing TSR properties. True enough, our next one is, and there are plans for Gamma World some time in the nebulous future, but even then two games out of six annually doesn't strike me as a trend. Also, simply because two of our games have used the wounds/vitality system does not mean that all of them will. In fact, all of them won't. If someone comes up with a third system that seems really really cool, we may use that. I want Polyhedron to be a place where people try out some interesting rules quirks. The company has decided to have the SRD be our only official means of releasing OGC. I stand by that decision. --Erik Mona Editor, Polyhedron [/QUOTE]
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