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D20 Modern Campaign Ideas?
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<blockquote data-quote="Bran Blackbyrd" data-source="post: 430420" data-attributes="member: 1710"><p>Yeah, I picked up the Shadowchasers issue of Dungeon/Polyhedron for the half-machine template. I've been looking forward to getting my hands on D20 Modern ever since I first heard about it.</p><p>Thanks for the compliment, BTW. In spite of the fact that I don't follow any religion, I think that the subject is interesting (when it isn't causing violence and oppression). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Aside from being a hell of a funny movie, Dogma is very thought provoking. You take a closer look at what's going on in it and see that it makes a lot of sense, in a mythoigical way.</p><p></p><p></p><p></p><p></p><p>Hmm, sounds interesting. I'll have to remember to check it out.</p><p></p><p></p><p></p><p></p><p>I've heard the name mentioned quite a bit around these boards, but I had never heard what it is. Thanks for the info.</p><p></p><p></p><p>--------</p><p>More campaign ideas:</p><p></p><p>Obviously D20 Modern is made for modern and near future settings, but it would be just as usefull for near past adventures.</p><p></p><p>The PCs could be covert agents spying on Russia during the cold war. Maybe they are trying to crack the secret of a Soviet "Super Soldier" program so they can make off with the info for their own country (or company) and destroy the Russians work on it when they leave. Maybe one of the PCs was a "volunteer" subject of the program and is trying to defect to another country.</p><p></p><p>Wars make a good excuse for the PCs to be involved, whether they are spying or fighting.</p><p></p><p>The Axis is rolling across Europe and the PCs are helping fight the good fight. Return to Castle Wolfenstein makes excellent source material for a campaign like this. It's the perfect mix of occult and science for a system that will have modern tech, with rules for magic as well. The PCs could be trying to steal plans for a German super-weapon, they could be escapees from one of the breeding camps, fighter pilots, members of a resistance movement. You name it! </p><p>In any of these "near-past" campaigns it's up to the players to decide whether they want to preserve history, or rewrite it.</p><p></p><p>Were they in Roswell when mysterious debris was spotted?</p><p>Were they on the security detail of the President when an assassination attempt occurred?</p><p>Maybe they witnessed the mysterious destruction of the 1909 Tunguska event, or perhaps they were responsible for it.</p><p>They were part of a special police task force during prohibition, assigned to deal with the rise of organized crime.</p><p></p><p>Ahem. Doom, Doom II, Half Life.</p><p></p><p>How about this; The PCs, whether victims of circumstance or directly responsible, have to fight off an army of newly risen corpses after a strange chemical pollutes the area (night of the living what, you say???). When the battle is won the event is covered up, but rumors of the event end up inspiring a well-known movie and it's sequels.</p><p></p><p>There are aliens among us, and it's the PCs' job to make sure normal folks don't find out...</p><p></p><p>There are aliens among us, and the PCs' <strong>are</strong> normal folks who saw some ETs and are now being harrassed by the people whose job it is to make sure normal folks don't find out...</p><p></p><p>The PCs' neighborhood is built over the ubiquitous "Indian Burial Ground". Weird crap starts to happen and the PCs go into action. (BTW, I have news for you, probably 99.9% of US soil is an "indian" burial ground) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Evil Dead II, Army of Darkness, DieHard, Blade, Dark Angel, Batman... 'nuff said. Heck, the PCs are one <em>animate object</em> spell away from Mannequin and one <em>awaken</em> spell away from any number of bad talking animal movies.</p><p>Series 7: The Contenders...</p><p></p><p>There's no end to the source material out there.</p><p>And remember, the characters are only one case of mistaken identity away from becoming fugitives from justice.</p></blockquote><p></p>
[QUOTE="Bran Blackbyrd, post: 430420, member: 1710"] Yeah, I picked up the Shadowchasers issue of Dungeon/Polyhedron for the half-machine template. I've been looking forward to getting my hands on D20 Modern ever since I first heard about it. Thanks for the compliment, BTW. In spite of the fact that I don't follow any religion, I think that the subject is interesting (when it isn't causing violence and oppression). ;) Aside from being a hell of a funny movie, Dogma is very thought provoking. You take a closer look at what's going on in it and see that it makes a lot of sense, in a mythoigical way. Hmm, sounds interesting. I'll have to remember to check it out. I've heard the name mentioned quite a bit around these boards, but I had never heard what it is. Thanks for the info. -------- More campaign ideas: Obviously D20 Modern is made for modern and near future settings, but it would be just as usefull for near past adventures. The PCs could be covert agents spying on Russia during the cold war. Maybe they are trying to crack the secret of a Soviet "Super Soldier" program so they can make off with the info for their own country (or company) and destroy the Russians work on it when they leave. Maybe one of the PCs was a "volunteer" subject of the program and is trying to defect to another country. Wars make a good excuse for the PCs to be involved, whether they are spying or fighting. The Axis is rolling across Europe and the PCs are helping fight the good fight. Return to Castle Wolfenstein makes excellent source material for a campaign like this. It's the perfect mix of occult and science for a system that will have modern tech, with rules for magic as well. The PCs could be trying to steal plans for a German super-weapon, they could be escapees from one of the breeding camps, fighter pilots, members of a resistance movement. You name it! In any of these "near-past" campaigns it's up to the players to decide whether they want to preserve history, or rewrite it. Were they in Roswell when mysterious debris was spotted? Were they on the security detail of the President when an assassination attempt occurred? Maybe they witnessed the mysterious destruction of the 1909 Tunguska event, or perhaps they were responsible for it. They were part of a special police task force during prohibition, assigned to deal with the rise of organized crime. Ahem. Doom, Doom II, Half Life. How about this; The PCs, whether victims of circumstance or directly responsible, have to fight off an army of newly risen corpses after a strange chemical pollutes the area (night of the living what, you say???). When the battle is won the event is covered up, but rumors of the event end up inspiring a well-known movie and it's sequels. There are aliens among us, and it's the PCs' job to make sure normal folks don't find out... There are aliens among us, and the PCs' [b]are[/b] normal folks who saw some ETs and are now being harrassed by the people whose job it is to make sure normal folks don't find out... The PCs' neighborhood is built over the ubiquitous "Indian Burial Ground". Weird crap starts to happen and the PCs go into action. (BTW, I have news for you, probably 99.9% of US soil is an "indian" burial ground) ;) Evil Dead II, Army of Darkness, DieHard, Blade, Dark Angel, Batman... 'nuff said. Heck, the PCs are one [i]animate object[/i] spell away from Mannequin and one [i]awaken[/i] spell away from any number of bad talking animal movies. Series 7: The Contenders... There's no end to the source material out there. And remember, the characters are only one case of mistaken identity away from becoming fugitives from justice. [/QUOTE]
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