Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D20 Modern Campaign Ideas?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Corinth" data-source="post: 449587" data-attributes="member: 497"><p>I'm thinking of doing something that is usually reserved for <em>Spycraft</em>: a Troupe-style <em>Mission: Impossible</em> campaign.</p><p></p><p>Character Generation:</p><ol> <li data-xf-list-type="ol">Step One: Each player creates a Team Leader PC. This PC is the one that receives and executes every IMF mission, and he is also the one that chooses what other PCs go on the mission.</li> <li data-xf-list-type="ol">Step Two: Each player creates a number of specialist PCs equal to the number of other players in the game. (Four players would each make three specialist PCs, for a total of 12 such PCs.)</li> <li data-xf-list-type="ol">Step Three: Once the specialist PCs are finished, they go into a general pool, where they stay until a Team Leader picks them.</li> </ol><p>Mission Protocal:</p><ol> <li data-xf-list-type="ol">Determine Team Leader: For the first mission, each player rolls 1d20; highest roll gets the shot. Reroll all ties until there is a winner. After the first mission, the Team Leader roll shifts one seat to the left; in this fashion, each player gets a turn as Team Leader.</li> <li data-xf-list-type="ol">Mission Briefing: The Team Leader receives his briefing from IMF HQ, complete with all necessary handouts. This will be done before the session if possible to avoid boring the other players.</li> <li data-xf-list-type="ol">Team Selection: The Team Leader pours over the general pool of IMF specialists and selects one for every other player present; this means that people may play characters that they didn't make for the duration of an adventure. PCs receive XP only when they are "active" (i.e. actually get played).</li> </ol><p>Campaign Structure:</p><ol> <li data-xf-list-type="ol">Each adventure is self-contained by default, following the way that the TV series and the films work. General continuity evolves organically, for the most part, from the consequences of the PCs' actions. Such continuity as exists focuses upon the Team Leader characters.</li> <li data-xf-list-type="ol">Players may come or go only between adventures; once you begin a mission, you are expected to show up until the PCs get the job done or screw up so bad that they have to scuttle it and get out. (The disavowal clause may make this problematic.) This makes the campaign great for gamers with busy or uncertain play schedules.</li> <li data-xf-list-type="ol">No supernatural elements, in keeping with the source material.</li> </ol><p></p><p>Yes, I'm aware that this is likely better done with <em>Spycraft</em>, but I'm doing this because <em>d20 Modern</em> will receive greater acceptance amongst my local scene because <em>d20 Modern</em> is a WOTC product. Such is life.</p></blockquote><p></p>
[QUOTE="Corinth, post: 449587, member: 497"] I'm thinking of doing something that is usually reserved for [i]Spycraft[/i]: a Troupe-style [i]Mission: Impossible[/i] campaign. Character Generation: [list=1] [*]Step One: Each player creates a Team Leader PC. This PC is the one that receives and executes every IMF mission, and he is also the one that chooses what other PCs go on the mission. [*]Step Two: Each player creates a number of specialist PCs equal to the number of other players in the game. (Four players would each make three specialist PCs, for a total of 12 such PCs.) [*]Step Three: Once the specialist PCs are finished, they go into a general pool, where they stay until a Team Leader picks them. [/list] Mission Protocal: [list=1] [*]Determine Team Leader: For the first mission, each player rolls 1d20; highest roll gets the shot. Reroll all ties until there is a winner. After the first mission, the Team Leader roll shifts one seat to the left; in this fashion, each player gets a turn as Team Leader. [*]Mission Briefing: The Team Leader receives his briefing from IMF HQ, complete with all necessary handouts. This will be done before the session if possible to avoid boring the other players. [*]Team Selection: The Team Leader pours over the general pool of IMF specialists and selects one for every other player present; this means that people may play characters that they didn't make for the duration of an adventure. PCs receive XP only when they are "active" (i.e. actually get played). [/list] Campaign Structure: [list=1] [*]Each adventure is self-contained by default, following the way that the TV series and the films work. General continuity evolves organically, for the most part, from the consequences of the PCs' actions. Such continuity as exists focuses upon the Team Leader characters. [*]Players may come or go only between adventures; once you begin a mission, you are expected to show up until the PCs get the job done or screw up so bad that they have to scuttle it and get out. (The disavowal clause may make this problematic.) This makes the campaign great for gamers with busy or uncertain play schedules. [*]No supernatural elements, in keeping with the source material. [/list] Yes, I'm aware that this is likely better done with [i]Spycraft[/i], but I'm doing this because [i]d20 Modern[/i] will receive greater acceptance amongst my local scene because [i]d20 Modern[/i] is a WOTC product. Such is life. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D20 Modern Campaign Ideas?
Top