Aussiegamer
First Post
Basic problems are the:
1. bad magic system in modern/ UA compared to D&D
2. only 10 levels for basic classes
3. BAB suxs in modern with only a couple of basic and Advance classes getting 1 BAB/ level
4. you will need to use the modern monsters saves have been nurffed in modern
5. lack of bardic music
6. different skills, no alchemcy or herbalism etc
7. Modern uses 3.0 feats
I have adapted some to all of the class abilities for my system, but its an on going job still.
I changed the 10 to 20 as well, for flexiability. I also did the conversion of class abilities to feats for anyone.
I also dumped CC skills and opened the class feat for all. More flex allows PCs to have some real differences.
It needs a LOT of work to use modern for D&D, but for a low magic game then hum OK
1. bad magic system in modern/ UA compared to D&D
2. only 10 levels for basic classes
3. BAB suxs in modern with only a couple of basic and Advance classes getting 1 BAB/ level
4. you will need to use the modern monsters saves have been nurffed in modern
5. lack of bardic music
6. different skills, no alchemcy or herbalism etc
7. Modern uses 3.0 feats
I have adapted some to all of the class abilities for my system, but its an on going job still.
I changed the 10 to 20 as well, for flexiability. I also did the conversion of class abilities to feats for anyone.
I also dumped CC skills and opened the class feat for all. More flex allows PCs to have some real differences.
It needs a LOT of work to use modern for D&D, but for a low magic game then hum OK