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D20:Modern. Dark City Explorers Company. [OOC/Full]
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<blockquote data-quote="Tanstaafl" data-source="post: 1007812" data-attributes="member: 12232"><p>Urial_fire_of_Heaven - good questions, I'll try to answer them all.</p><p></p><p>Computers... you'll find a few that are still working, but nothing more technologically advanced than we have now. Most will be balky and tempermental even when they are functional. There is no internet. Heolster City would have a few, but very limited printing capacity. One of them, gasp, even plays card games!</p><p></p><p>Ammunition... purchase as much as you'd like at the start of the game but do not expect to find much as the game progresses. Any ammo that you do find would be either home-made or re-cased shells. The skill of the person who made them would modify (either in a positive or a negative way) the effectiveness of the shells.</p><p></p><p>Literacy... you're automatically literate in your native language (for Freoderick you may choose English/Common or Gnomish); literacy in any other language requires the expenditure of skill points; it costs two skill points to be able to speak and be literate in a single language, one rank each in Speak Language and Read/Write Language.</p><p></p><p>Wealth... in d20 Modern everything has a purchase DC. If the DC is lower than your current weath bonus you may purchase it with no penalties (so buy these things first<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). If the purchase DC is higher than your current Wealth Bonus by 1-10 points, you lose 1 point of Wealth after that item is purchases. If the purchase DC is 11-15 points higher than your current Wealth bonus you lose 1d6 points of Wealth after the item is purchased. If the purchase DC is 16 or more points higher than your current Wealth bonus you lose 2d6 points of Wealth after the item is purchased.</p><p></p><p>I'll not be using the 1 point of Weath bonus loss for each item over DC 15 that is purchased or the licencing restrictions on firearms.</p><p></p><p>I hope that my description is not excessively convoluted and confusing. The d20:Modern Wealth system takes a little getting used to, but are okay once you've grasped them - I especially like the 'On Hand' rules. </p><p></p><p>Johnny Carson... very likely... isn't it neat how many '80s comedies and serialized sitcoms have made it onto DVD? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> This'll be fun!</p><p></p><p>Froederick can be posted in the Rouge's Gallery whenever you're ready. A few minor requests, please change the formating of his skill list so that the total bonus is in front of the slash and the number of ranks in the skill are behind the slash, also for cross class skills please list the ranks with a decimal point (1.0). FYI, I usually use the abreviation PCS to indicate perminant class skills.</p></blockquote><p></p>
[QUOTE="Tanstaafl, post: 1007812, member: 12232"] Urial_fire_of_Heaven - good questions, I'll try to answer them all. Computers... you'll find a few that are still working, but nothing more technologically advanced than we have now. Most will be balky and tempermental even when they are functional. There is no internet. Heolster City would have a few, but very limited printing capacity. One of them, gasp, even plays card games! Ammunition... purchase as much as you'd like at the start of the game but do not expect to find much as the game progresses. Any ammo that you do find would be either home-made or re-cased shells. The skill of the person who made them would modify (either in a positive or a negative way) the effectiveness of the shells. Literacy... you're automatically literate in your native language (for Freoderick you may choose English/Common or Gnomish); literacy in any other language requires the expenditure of skill points; it costs two skill points to be able to speak and be literate in a single language, one rank each in Speak Language and Read/Write Language. Wealth... in d20 Modern everything has a purchase DC. If the DC is lower than your current weath bonus you may purchase it with no penalties (so buy these things first:)). If the purchase DC is higher than your current Wealth Bonus by 1-10 points, you lose 1 point of Wealth after that item is purchases. If the purchase DC is 11-15 points higher than your current Wealth bonus you lose 1d6 points of Wealth after the item is purchased. If the purchase DC is 16 or more points higher than your current Wealth bonus you lose 2d6 points of Wealth after the item is purchased. I'll not be using the 1 point of Weath bonus loss for each item over DC 15 that is purchased or the licencing restrictions on firearms. I hope that my description is not excessively convoluted and confusing. The d20:Modern Wealth system takes a little getting used to, but are okay once you've grasped them - I especially like the 'On Hand' rules. Johnny Carson... very likely... isn't it neat how many '80s comedies and serialized sitcoms have made it onto DVD? :D This'll be fun! Froederick can be posted in the Rouge's Gallery whenever you're ready. A few minor requests, please change the formating of his skill list so that the total bonus is in front of the slash and the number of ranks in the skill are behind the slash, also for cross class skills please list the ranks with a decimal point (1.0). FYI, I usually use the abreviation PCS to indicate perminant class skills. [/QUOTE]
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