D20:Modern; Adventurers, Inc.
The setting is North America; about 600 years after the end of the world. There was an apocalyptic battle involving nuclear and biological weapons; followed by a series of natural disasters that have altered the face of the planet. Civilization as we know it ceased to exist; humanity hung on by a very slim thread and is just now starting to move back onto the surface of their world. The massive amounts of radiation has caused a number of mutations; ‘true humans’ are now in a minority, with altered humans making up the majority of the population {meta-game; elves, dwarves, halflings, gnomes, orcs, goblins, ect.}.
PCs would begin the game working for Ms. Eliza Bloome, a scientist in Heolstor City. She is forming a team of explorers to search for artifacts of a former civilization. She was injured on a recent quest and is now confined to a wheelchair; the rest of her team, including a husband and a son, did not survive the mission.
Players would receive some supplies from Ms. Bloome, and use the Wealth system for acquiring additional gear. All equipment will be available at the start of the game, but most technologically advanced items, including handguns, rifles, and ammunition, will not be easy to find/repair/ect. once the game begins.
Ability scores selected by a 36 point buy system, second level characters.
Non-human races allowed {I’ll give permission on a case-by-case method}.
Everyone begins the game with the Archaic Weapon Proficiency Feat for free.
Max hit points at first two levels (I’ll give the option of having me roll or taking the average at additional levels).
The setting is North America; about 600 years after the end of the world. There was an apocalyptic battle involving nuclear and biological weapons; followed by a series of natural disasters that have altered the face of the planet. Civilization as we know it ceased to exist; humanity hung on by a very slim thread and is just now starting to move back onto the surface of their world. The massive amounts of radiation has caused a number of mutations; ‘true humans’ are now in a minority, with altered humans making up the majority of the population {meta-game; elves, dwarves, halflings, gnomes, orcs, goblins, ect.}.
PCs would begin the game working for Ms. Eliza Bloome, a scientist in Heolstor City. She is forming a team of explorers to search for artifacts of a former civilization. She was injured on a recent quest and is now confined to a wheelchair; the rest of her team, including a husband and a son, did not survive the mission.
Players would receive some supplies from Ms. Bloome, and use the Wealth system for acquiring additional gear. All equipment will be available at the start of the game, but most technologically advanced items, including handguns, rifles, and ammunition, will not be easy to find/repair/ect. once the game begins.
Ability scores selected by a 36 point buy system, second level characters.
Non-human races allowed {I’ll give permission on a case-by-case method}.
Everyone begins the game with the Archaic Weapon Proficiency Feat for free.
Max hit points at first two levels (I’ll give the option of having me roll or taking the average at additional levels).
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