D20:Modern. Dark City Explorers Company. [OOC/Full]

Orochi said:

Rough concept is a bounty hunter type character, if that's appropriate. A preacher who saves the sinners he can and sends the rest to Satan a few years ahead of schedule.

A bounty hunter would work well in this setting... as would a preacher of this type... as far as religion is concerned just about every wierd cult you can immagine exists somewhere and you can probably design a 'church' to fit your concept - if you'd rather I did the design work, let me know.
 

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Radiant said:
I would be interested, have a concept for a scout and loot-collector i created for waste world a while ago lying around here.

Scavanger-types will make up several of the NPC gangs that you'll run into. You could be a former or current gang member or a freelance rival if you wanted to. This would also be a reasonable way to earn a living; collecting detris & scrap. cleaning it up a little and then selling it.
 

I'd be interested in running a Young Indy style character -- a budding scientist interested in the "technology of the ancients;" so interested, he's willing to risk life and limb to unearth these items and tinker with them.

Unlike many scientists, however, he's also a little new-age. He's interested in things a bit more esoteric, and has some wild theories that border on quack-mysticism. If magic isn't going to be an option, then I'll just a be a bit of a crack-pot (my little quirkiness), but if it is, hopefully some of these trinkets of the ancients might provide some proof for my more "magical" theories.
 

Mordane76 - very good idea (magic will be available, but not at second level). You've got a spot.

Orochi & Radient - you're in if you're still interested.

Tokiwong & Jarval - what character concepts are you kicking around?

Douane - I'm going to take you up on your gallant offer to bow out; I'd rather have different players in this game than the Spycraft game, so that I can "get to know" more people.

edit: note to self, there is no 't' in Mordane...
 
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I'm going with Fast/Dedicated survivalist, with the Adventurer profession. Putting ranks into skills like Ride, Survival, Treat Injury and similar. General theme of being familiar with animals and using them for transport rather than vehicles.
 

I'm going Smart/Dedicated, Academic (Archaeologist)... I'm about 3/4 of the way through character creation... :D

So far, I have ranks in a lot of the Int skills (Computers, Investigate, Research, Search, Knowledges), and speak, read, and write three languages.

(EDIT: DARN "I" KEY!!!! Missed the "I" in Academic... :D )
 
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Jarval & Mordane76; both concepts look good. Go ahead and post stats here as you get them ready, we'll tinker with them as needed and I'll get a Rogue's Gallery going in about a week.

Mordane76 - my keyboard likes to play tricks on me as well.;)
 

Here you go... Meet Finneas Greybull!!!

Finneas Greybull (Mordane76 – Shannon Carl)
Dedicated 1/Smart 1; Character Level 2; Starting Occupation: Academic (Archaeologist); Age: 29; Gender: Male; Height: 6’1”; Eyes: Green; Hair: Sandy Blond; Skin: White (Tanned); Initiative: +1; Base Attack Bonus: +0 (melee +0, ranged +1); Speed: 30ft.; HP: 14; Defense: 13; Flat Footed Defense: 12; Reputation: +2; Action Points: 11; Wealth: +1 (started at +7); SV: Fort +2, Ref +1, Will +5

Str 10, Dex 12, Con 12, Int 16, Wis 16, Cha 14.

Weapons: Sword Cane; Attacks at +0; Damage: 1d6; Critical x2 on 18-20; Range: M; Weight: 3 lbs.; Type: P; Size: M; Special: Blade always concealed (Spot DC 18)

Armor/Protective Item: Leather Jacket; Type: Impromptu; Equipment Bonus: +1; Proficient: Y; Armor Penalty: -0; Weight: 4 lbs.; Speed: 30ft.; Size: L; Max Dex: +8; Special: None.

Skills: Computer Use +7/4, Craft (Writing) +7/4, Decipher Script +11/4, Disable Device +7/4, Investigate +9/4, Knowledge (arcane lore) +9/4, Knowledge (history) +9/4, Knowledge (theology and philosophy) +7/4, Profession (Archaeologist) +7/4, Research +9/4, Search +7/4, Sense Motive +9/4, Survival +5/2, Spot +5/2

Feats: Archaic Weapon Proficiency, Attentive (Investigate, Sense Motive), Educated (Arcane Lore, History), Simple Weapon Proficiency

Talents/Special Qualities: Savant: Research (Smt 1), Skill Emphasis [Decipher Script] (Ded 1), and +1 to Decipher Script, Research, and added Speak Language [Japanese] (Academic)

Languages: English (S/R/W), Ancient Greek (S/R/W), Latin (S/R/W), Japanese (S)

Allegiances: Heolstor City, Neo-Hermeticism (A mix of Modern, Post-Modern, and Victorian Mystical Steampunk Science), Emma and Jeremiah (Family)

FX Abilities: None

Gear: Daypack, First Aid Kit, Compass, Standard Flashlight, Rope (150 ft), pack of chemical light sticks (5), two disposable cameras, contractor’s field bag, windbreaker, tent (4-person dome), metal detector, sleeping bag, sword cane, multipurpose tool, leather jacket -- 49 lbs; Medium Load.

Appearance/Personality: A tall, strapping American, Finneas is possessed of good, aristocratic features befitting the last son of the Greybull family (a fairly wealthy family in Heolstor City). Charming and handsome, his parents never understood (and still can’t) why their son would want to play in the dirt – something Finneas loved to do since he was little. This habit of being outdoors, digging in the dirt, parleyed well into what would become his lifelong occupation and obsession – archaeology. With the state of the world today, it is necessary for those of Finneas’ learning and ability to strike out and find a means to better life for his fellows in Heolstor City.
Not all is good for Finneas, however. His parents were shocked when he decided to take up archaeology as a profession, but they tolerated his “phase” in hopes it would pass and he would return to the family business (medicine). However, when he started to spout his Neo-Hermetic rhetoric as gospel – talking about magic and how it rules our world, how it is responsible for all the good and bad things that have happened to us, and how it can explain even the simplest scientific phenomenon – they disowned him. Now, Finneas is a struggling scientist, whose theories are considered extreme at best.
These truths rarely faze Finneas, however – he is a loyal, well-adjusted, and confident man. His money issues are tight right now, but he, his wife, and his son are able to board and eat, which is all that is important. He is dedicated to his work and his theories, and confident that one day he will find the evidence he needs to support his theories. Some of the “meta-humans” are of special interest to Finneas, as they are very similar to fairy tales of magical beings, and he feels if he can find the links between the “radiation” and his theories on magic, he will have solid evidence to publish his body of work. Even though Finneas is very fascinated by these creatures, his traditional upbringing shows through in his dealings with them; Finneas is very curt with mutants, seeing them more as objects of study or second-class citizens at best.
Finneas’ latest fixation has been pre-End technology; he believes whole-heartedly that this technology will prove his theories about magical intervention, and may well provide a means to better the lives of the inhabitants of Heolstor City.

Background/History: The third son of the Greybull family, Finneas was expected to take up the family practice of medicine, marry a nice girl from another wealthy family, and generally live a quiet life. At the age of four, Finneas started digging; his brother James would say he hasn’t stopped since. From little trinkets like wallets and buttons to larger finds like a well-preserved vintage 1998 Honda Accord, little Finneas found all sorts of things during his childhood. At the age of 14, he decided to take up with a local historian and archaeologist named Gerald Trimbul; Trimbul taught him much of the basics, and schooled him in more difficult subjects such as Latin and Greek. Over the next seven years, Trimbul and Greybull would make many amazing discoveries, and begin to advance theories of what actually caused the End. These theories and findings would lead to the dig that cost Gerald Trimbul his life – a mysterious cave-in during a dig in the Cheyenne Mountain region of Western America buried Trimbul alive and left Finneas with an all-consuming passion - prove the theories that he and Trimbul had developed.
Returning to Heolstor City after the accident, Finneas worked quietly as a historian and short-range archaeologist, and married his sweetheart Emma Carson, the daughter of a general storekeeper. His son Jeremiah was born when Finneas was 23.
 
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I guess a Tough/Strong Hero, think grizzled survivor, with a good head on his shoulders, tough as nails, no nonsense kind of guy, with a background in soldiering, or perhaps a village champion or something ;)
 

Tanstaafl said:


Scavanger-types will make up several of the NPC gangs that you'll run into. You could be a former or current gang member or a freelance rival if you wanted to. This would also be a reasonable way to earn a living; collecting detris & scrap. cleaning it up a little and then selling it.

yep thought of something like that. Someone who tried to make his living collecting loot, dodging the gangs and surviving in the wilderness. Could be hired as a scout for that mission. I'll post a bit more about it later then I'm not in such a hurry.
 

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